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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Flamestrike" data-source="post: 6827185" data-attributes="member: 6788736"><p>I get that, buts its just not enough of an advantage over a single roll resolution for mine.</p><p></p><p>In addtion to simplicity, the players know when they roll for something it has meaning, and if it succeeds it affects the narrative. All eyes are on the D20 if you know what I mean.</p><p></p><p>I guess I just find the extra hassle isnt worth it.</p><p></p><p>I dont often call for checks anyways. Its a common mistake in 5E to make players roll for stuff that they really shouldnt. Climbing a rope, swimming a slow moving river, or jumping a 5' pit for example. Or even just looking in the right area.</p><p></p><p>Holding back on rolls, and not being afraid of allowing automatic success really lets the PCs explore and investigate their environment more. </p><p></p><p>I find a lot of players will just announce 'I jump in the river' and then attempt to roll a d20 (to swim or whatever). When I step them and ask them 'What are you wearing, and can you hand me over a list of your equipment. Full plate and 100 lbs of coins? OK, no need to roll as its pretty much impossible to swim with that load and.. lets see... your spellbook will certainly be ruined, and your clothers will be wet. Its getting cold remember' they stop and think. You get players starting to announce that they strip off, protect their gear, test the current etc instead of falling into the 'roll' mentality.</p></blockquote><p></p>
[QUOTE="Flamestrike, post: 6827185, member: 6788736"] I get that, buts its just not enough of an advantage over a single roll resolution for mine. In addtion to simplicity, the players know when they roll for something it has meaning, and if it succeeds it affects the narrative. All eyes are on the D20 if you know what I mean. I guess I just find the extra hassle isnt worth it. I dont often call for checks anyways. Its a common mistake in 5E to make players roll for stuff that they really shouldnt. Climbing a rope, swimming a slow moving river, or jumping a 5' pit for example. Or even just looking in the right area. Holding back on rolls, and not being afraid of allowing automatic success really lets the PCs explore and investigate their environment more. I find a lot of players will just announce 'I jump in the river' and then attempt to roll a d20 (to swim or whatever). When I step them and ask them 'What are you wearing, and can you hand me over a list of your equipment. Full plate and 100 lbs of coins? OK, no need to roll as its pretty much impossible to swim with that load and.. lets see... your spellbook will certainly be ruined, and your clothers will be wet. Its getting cold remember' they stop and think. You get players starting to announce that they strip off, protect their gear, test the current etc instead of falling into the 'roll' mentality. [/QUOTE]
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