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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Sunseeker" data-source="post: 6827236"><p>All tasks are attempts to do a certain thing. When there aren't fixed DCs (note, I never gave the pretty lady a DC), you're rolling against unknown odds. Perhaps she was heavily inebriated and a fat, smelly gnome could have gotten her in bed. Perhaps not. I don't have to roll opposed checks, I don't need to set a DC for everything. If a player rolls well, perhaps RPs up their action a bit then I often make my decision, <em>especially</em> in social encounters based on that right there. I don't need the dice to decide for me. </p><p></p><p>My social encounters typically don't have a fixed DC. Success or failure is based entirely on what the NPC knows, what the players want to know, how the players ask it, and the general personality of the NPC. Good role play goes further than good dice rolls.</p></blockquote><p></p>
[QUOTE="Sunseeker, post: 6827236"] All tasks are attempts to do a certain thing. When there aren't fixed DCs (note, I never gave the pretty lady a DC), you're rolling against unknown odds. Perhaps she was heavily inebriated and a fat, smelly gnome could have gotten her in bed. Perhaps not. I don't have to roll opposed checks, I don't need to set a DC for everything. If a player rolls well, perhaps RPs up their action a bit then I often make my decision, [I]especially[/I] in social encounters based on that right there. I don't need the dice to decide for me. My social encounters typically don't have a fixed DC. Success or failure is based entirely on what the NPC knows, what the players want to know, how the players ask it, and the general personality of the NPC. Good role play goes further than good dice rolls. [/QUOTE]
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