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Deal Breakers - Or woah, that is just too much
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<blockquote data-quote="Hussar" data-source="post: 6829003" data-attributes="member: 22779"><p>Actually, I do have one, iron clad, Deal Breaker, but, it's a pretty darn corner case one that has only come up once. If we're playing an online game over some VTT, LEARN TO TYPE. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /> I played in an early 4e online game using Maptool and the DM refused to pre-type anything (so no macros or anything) and then could only type about twenty words a minute. So, every single monster attack had to be fully typed out every single time (no macros) and then he insisted on narrating the results afterward. Single creatures with one attack could literally take minutes to resolve. Every single one. We had a 1st level (or thereabouts) fight with four hobgoblins take THREE HOURS to resolve. O.O</p><p></p><p>This is often a pet peeve of mine for online games. I once had a player who was notoriously slow to take his turn. I timed him one session, and timed all the other players, including myself. It turned out that his turn (with a 3e 4th level fighter) took more time than the entire group COMBINED. He got rather pissed at me for pointing this out with evidence, but, in all fairness, did go a long way in the future to speeding up his own play.</p><p></p><p>Slow players (or DM's) has only been a deal breaker once, but, it really, REALLY wants me to invent a way to stab people in the eye over the Internet.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6829003, member: 22779"] Actually, I do have one, iron clad, Deal Breaker, but, it's a pretty darn corner case one that has only come up once. If we're playing an online game over some VTT, LEARN TO TYPE. :D I played in an early 4e online game using Maptool and the DM refused to pre-type anything (so no macros or anything) and then could only type about twenty words a minute. So, every single monster attack had to be fully typed out every single time (no macros) and then he insisted on narrating the results afterward. Single creatures with one attack could literally take minutes to resolve. Every single one. We had a 1st level (or thereabouts) fight with four hobgoblins take THREE HOURS to resolve. O.O This is often a pet peeve of mine for online games. I once had a player who was notoriously slow to take his turn. I timed him one session, and timed all the other players, including myself. It turned out that his turn (with a 3e 4th level fighter) took more time than the entire group COMBINED. He got rather pissed at me for pointing this out with evidence, but, in all fairness, did go a long way in the future to speeding up his own play. Slow players (or DM's) has only been a deal breaker once, but, it really, REALLY wants me to invent a way to stab people in the eye over the Internet. [/QUOTE]
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