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Dealing with 7 strong party of new players!
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<blockquote data-quote="mrrockitt" data-source="post: 7160360" data-attributes="member: 6879847"><p>Hi all. My first post and need a little honest advice <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>After 15 years off I reluctantly agreed to return to DM'ing for Lost Mine of Phandelver for 6 new players and 1 experienced (all between 18 and 30 years of age).</p><p></p><p>We had our first session tonight and, although most seemed to enjoy it, it was a little chaotic unsurprisingly!</p><p></p><p>I know what you will all say, 7 is too big a party and I agree!</p><p>However, this party included 6 new people to D&D and I naturally wanted to bring on new players to the game I love so did not want to exclude anyone. It would also have been a struggle for me to manage two different adventures and find the time for both so it had to be this way.</p><p>I would certainly try to divide the party up for future adventures but I'm going to persevere with 7 for now.</p><p></p><p>So, the reason I'm posting is, how do I manage the adventure well enough to allow all 7 party members to fully enjoy it?</p><p>We have some outspoken players and some quiet ones (as usual in role-playing games of course), however, with 7 players this is magnified! The quieter ones don't get a word in as others tend to shout them down. This makes it difficult for subtle roleplaying to happen obviously.</p><p></p><p>So basically, after our first 3 hour session and in preparation for the next one, any advice on the best way to manage a party of 7 players (of varying ages, personality and gender) so that all can fully enjoy the game!</p><p></p><p>Cheers</p><p></p><p></p><p></p><p>Sent from my SM-T230 using <a href="http://r.tapatalk.com/byo?rid=93205" target="_blank">EN World mobile app</a></p></blockquote><p></p>
[QUOTE="mrrockitt, post: 7160360, member: 6879847"] Hi all. My first post and need a little honest advice :) After 15 years off I reluctantly agreed to return to DM'ing for Lost Mine of Phandelver for 6 new players and 1 experienced (all between 18 and 30 years of age). We had our first session tonight and, although most seemed to enjoy it, it was a little chaotic unsurprisingly! I know what you will all say, 7 is too big a party and I agree! However, this party included 6 new people to D&D and I naturally wanted to bring on new players to the game I love so did not want to exclude anyone. It would also have been a struggle for me to manage two different adventures and find the time for both so it had to be this way. I would certainly try to divide the party up for future adventures but I'm going to persevere with 7 for now. So, the reason I'm posting is, how do I manage the adventure well enough to allow all 7 party members to fully enjoy it? We have some outspoken players and some quiet ones (as usual in role-playing games of course), however, with 7 players this is magnified! The quieter ones don't get a word in as others tend to shout them down. This makes it difficult for subtle roleplaying to happen obviously. So basically, after our first 3 hour session and in preparation for the next one, any advice on the best way to manage a party of 7 players (of varying ages, personality and gender) so that all can fully enjoy the game! Cheers Sent from my SM-T230 using [URL=http://r.tapatalk.com/byo?rid=93205]EN World mobile app[/URL] [/QUOTE]
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