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Dealing with 7 strong party of new players!
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<blockquote data-quote="iserith" data-source="post: 7160371" data-attributes="member: 97077"><p>I have 10 players in my game, but I only allow 5 to play at one time (minimum 4). So I put out a call to play at a certain date and time and it's on the players to work out who gets the seats that week. Oftentimes, some portion of the players will have other obligations and can't make it which means there's rarely a session where anyone gets shut out. Plus the players are kind enough to work out who among them gets the seat based on who has already played a lot recently. Sometimes players who didn't get a seat but aren't doing anything will just observe.</p><p></p><p>The other upside is that, as long as the DM can play, there's a game. No scheduling headaches to deal with or sessions that get cancelled due to not enough people.</p></blockquote><p></p>
[QUOTE="iserith, post: 7160371, member: 97077"] I have 10 players in my game, but I only allow 5 to play at one time (minimum 4). So I put out a call to play at a certain date and time and it's on the players to work out who gets the seats that week. Oftentimes, some portion of the players will have other obligations and can't make it which means there's rarely a session where anyone gets shut out. Plus the players are kind enough to work out who among them gets the seat based on who has already played a lot recently. Sometimes players who didn't get a seat but aren't doing anything will just observe. The other upside is that, as long as the DM can play, there's a game. No scheduling headaches to deal with or sessions that get cancelled due to not enough people. [/QUOTE]
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