Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with 7 strong party of new players!
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="discosoc" data-source="post: 7160556" data-attributes="member: 6801554"><p>In terms of encounter balance, I've found it's a good idea to have enemy HP be max rather than average. This helps prevent a couple of good player initiatives from screwing up the action economy, which is the real problem.</p><p></p><p>Outside of combat, you'll probably want to get into a good RP format that allows everyone a chance to offer input rather than a couple of outspoken ones. What I do is simply go around the table asking what each person is doing as soon as someone starts taking control. For example:</p><p></p><p>DM: You guys make it through the gate and see a couple of guards nervously approaching you, hands on hilt, clearly concerned about the...</p><p>P1: I draw my sword!</p><p>DM: ... OK. Um, it looks like P1 is starting to draw his sword. P2, anything you would like to do? P3? [etc..]</p><p></p><p>At first, it might be weird for the first player to have his action sort of stalled all of a sudden, but the group should start to understand the process soon enough. I use this method for everything from setting up an RP encounter to letting players search the room after a fight. Even for actual dialogue between two characters, I try and make sure to ask the rest of the group if they want to interject at all every few moments (most don't and at this point I don't even have to ask -- I just make eye contact with each player).</p></blockquote><p></p>
[QUOTE="discosoc, post: 7160556, member: 6801554"] In terms of encounter balance, I've found it's a good idea to have enemy HP be max rather than average. This helps prevent a couple of good player initiatives from screwing up the action economy, which is the real problem. Outside of combat, you'll probably want to get into a good RP format that allows everyone a chance to offer input rather than a couple of outspoken ones. What I do is simply go around the table asking what each person is doing as soon as someone starts taking control. For example: DM: You guys make it through the gate and see a couple of guards nervously approaching you, hands on hilt, clearly concerned about the... P1: I draw my sword! DM: ... OK. Um, it looks like P1 is starting to draw his sword. P2, anything you would like to do? P3? [etc..] At first, it might be weird for the first player to have his action sort of stalled all of a sudden, but the group should start to understand the process soon enough. I use this method for everything from setting up an RP encounter to letting players search the room after a fight. Even for actual dialogue between two characters, I try and make sure to ask the rest of the group if they want to interject at all every few moments (most don't and at this point I don't even have to ask -- I just make eye contact with each player). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with 7 strong party of new players!
Top