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General Tabletop Discussion
*Dungeons & Dragons
Dealing with 7 strong party of new players!
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<blockquote data-quote="Quickleaf" data-source="post: 7160566" data-attributes="member: 20323"><p>[MENTION=6879847]mrrockitt[/MENTION] Look on the upside: they're all showing up for your game, so you're doing something right <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p></p><p>I've run 5e for 7 players, and it's totally doable. Some tidbits I can share...</p><p></p><p>1. During adventure prep (or just 5 minutes before play), jot down "spotlight" moments for each PC. These can be things based on a specific PC's background/class/race or a type of challenge that player particularly enjoys. If you don't get to everyone's, that's ok, just try next game to hit the "spotlight" moments for those you missed last game. Eventually, this becomes second nature and you won't need any notes/prep/</p><p></p><p>2. If (younger) players are jumping the gun, talking over others, or trying to steal the spotlight all the time, step up your game with enforcing initiative order until they regain more semblance of self-control. Honestly, that kind of enthusiasm is great, and I try to encourage it so long as it's not being disruptive for others.</p><p></p><p>3. For your "wallflower" players, don't directly try to involve them with "Jessica, what do you do?" There's usually a good reason why they're being "wallflowers." I take what I know about that player's likes and try to weave their interests into the game so that they naturally start to come out of their shell. Takes some sensitivity and getting to know the person, but I've had great success with this approach.</p></blockquote><p></p>
[QUOTE="Quickleaf, post: 7160566, member: 20323"] [MENTION=6879847]mrrockitt[/MENTION] Look on the upside: they're all showing up for your game, so you're doing something right ;) I've run 5e for 7 players, and it's totally doable. Some tidbits I can share... 1. During adventure prep (or just 5 minutes before play), jot down "spotlight" moments for each PC. These can be things based on a specific PC's background/class/race or a type of challenge that player particularly enjoys. If you don't get to everyone's, that's ok, just try next game to hit the "spotlight" moments for those you missed last game. Eventually, this becomes second nature and you won't need any notes/prep/ 2. If (younger) players are jumping the gun, talking over others, or trying to steal the spotlight all the time, step up your game with enforcing initiative order until they regain more semblance of self-control. Honestly, that kind of enthusiasm is great, and I try to encourage it so long as it's not being disruptive for others. 3. For your "wallflower" players, don't directly try to involve them with "Jessica, what do you do?" There's usually a good reason why they're being "wallflowers." I take what I know about that player's likes and try to weave their interests into the game so that they naturally start to come out of their shell. Takes some sensitivity and getting to know the person, but I've had great success with this approach. [/QUOTE]
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