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Dealing with 7 strong party of new players!
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<blockquote data-quote="Joe Burkhart" data-source="post: 7161050" data-attributes="member: 6893943"><p>I had a situation similar to this. Had a group of 6, all brand new to the game. There were 3 players who did 90% of the talking while the other 3 only talked when it was their turn in combat. When there was downtime or some simple role playing, these players just didn't seem to want to be bothered. </p><p></p><p>What I did was (gently) push these players to be a little more interactive. I would prompt them by saying things like "Well, your armor looks like it could be shined up a little bit player x, would you like to visit a blacksmith?" Simple little things like this will often times open players up to being a little more involved with the role playing element of the game. Some people just don't like to role play and that's understandable, others just need that little nudge to get them going. Larger groups often cause anxiety in these players as well, so don't try to put them on the spot too much. Just give them simple tasks to answer until they get warmed up to the idea.</p></blockquote><p></p>
[QUOTE="Joe Burkhart, post: 7161050, member: 6893943"] I had a situation similar to this. Had a group of 6, all brand new to the game. There were 3 players who did 90% of the talking while the other 3 only talked when it was their turn in combat. When there was downtime or some simple role playing, these players just didn't seem to want to be bothered. What I did was (gently) push these players to be a little more interactive. I would prompt them by saying things like "Well, your armor looks like it could be shined up a little bit player x, would you like to visit a blacksmith?" Simple little things like this will often times open players up to being a little more involved with the role playing element of the game. Some people just don't like to role play and that's understandable, others just need that little nudge to get them going. Larger groups often cause anxiety in these players as well, so don't try to put them on the spot too much. Just give them simple tasks to answer until they get warmed up to the idea. [/QUOTE]
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