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Dealing with paranoid players
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<blockquote data-quote="NewJeffCT" data-source="post: 5643888" data-attributes="member: 10784"><p>Yes, these players are definitely paranoid. One incident, I can understand some caution - but, insisting the paladin leave without his armor? If it was a wizard, would they insist he or she leave without his spell book? The party leave without some magic items? </p><p></p><p>I think that level of paranoia is also somewhat meta-gamey because they're probably bringing past gaming experiences to their characters and infecting the game with it. Has the DM been playing "gotcha" all along since the players were level 1? If not, I would have her sit down with the paranoid players and tell them that she is not out to get them and she is not always going to stab them in the back every chance she gets.</p><p></p><p>If she doesn't want to go that far, I might have her give them a few rolls at the table for intelligence or wisdom checks: "Hey Bob, the wizard that was just slaughtered had a spellbook that has only level 1-4 spells, and his four dead bodyguards had short swords and leather armor, and seem young and clean shaven (i.e., inexperienced/low level)." Or, "leaving the king in the lurch like that can really hurt the reputations of not just yourself, but also the rest of your party. I'm sure the paladin would not want the king to put in a bad word on his behalf down at his church saying how he bailed on his promise to him." Sometimes, the DM adding her voice to the mix adds a bit more emphasis than just fellow players saying it.</p><p></p><p>On the plus side, at least they care for their characters.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5643888, member: 10784"] Yes, these players are definitely paranoid. One incident, I can understand some caution - but, insisting the paladin leave without his armor? If it was a wizard, would they insist he or she leave without his spell book? The party leave without some magic items? I think that level of paranoia is also somewhat meta-gamey because they're probably bringing past gaming experiences to their characters and infecting the game with it. Has the DM been playing "gotcha" all along since the players were level 1? If not, I would have her sit down with the paranoid players and tell them that she is not out to get them and she is not always going to stab them in the back every chance she gets. If she doesn't want to go that far, I might have her give them a few rolls at the table for intelligence or wisdom checks: "Hey Bob, the wizard that was just slaughtered had a spellbook that has only level 1-4 spells, and his four dead bodyguards had short swords and leather armor, and seem young and clean shaven (i.e., inexperienced/low level)." Or, "leaving the king in the lurch like that can really hurt the reputations of not just yourself, but also the rest of your party. I'm sure the paladin would not want the king to put in a bad word on his behalf down at his church saying how he bailed on his promise to him." Sometimes, the DM adding her voice to the mix adds a bit more emphasis than just fellow players saying it. On the plus side, at least they care for their characters. [/QUOTE]
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