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Dealing with paranoid players
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<blockquote data-quote="Oryan77" data-source="post: 5644069" data-attributes="member: 18701"><p>Yes, having PCs face things on occasion that they can't handle can be a good thing to do. But how can you know if you can handle it if you are running away from every single thing? He didn't even <em>try</em> to do your tavern recon idea. So based on his actions, everything is too hard for him to handle?</p><p></p><p>Four months is pretty quick for a person to gain the experience of a 10th level adventurer (not a critique on your game, I mean based on real life assumptions), but if that is how the campaign works, then I can understand his logic. But I don't agree. He's full of it. He's making an excuse for his behavior and gaming style. I'm pretty sure that despite it being four months, his PC would recognize the difference he had fighting kobolds four months ago and fighting them now. He's not going to run from a kobold is he?</p><p></p><p>It's not like you are telling him to read the adventure and use that knowledge in game. You aren't even really telling him to metagame. You're asking him to trust the DM and let loose.</p><p></p><p>Well, let's be honest, you guys are saying that to him. You aren't saying anything bad though. He's being unnecessarily cowardly and sucking all of the adventure out of the game. If he wants NPCs to do all of the recon, if he wants to run out of town to escape unknown threats, and he is forcing you to not have fun because of these cowardly actions, then yes, he's being a bad player.</p><p></p><p>It's totally understandable to be a cautious player. But he's just flat out being cowardly; which causes the game to be very boring. You and your DM have nothing to feel ashamed about. If he is overreacting, it's because he knows what he is doing and he doesn't want to actually hear about how it negatively impacts the game.</p><p></p><p>Don't let him play the victim here. That's what it sounds like he is trying to do. Either you stand your ground and try to explain things to him so the DM will enjoy DMing, or you guys can let him control everything in and out of the game, and the DM stops running the game. Tell your DM not to worry and that she hasn't said anything bad or untrue. She only said something that a problem player doesn't want to hear. I'm sorry to hear she came to tears over it. Nobody should be getting this emotional over their D&D game. It's supposed to be fun! Don't let her get discouraged from DMing again.</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5644069, member: 18701"] Yes, having PCs face things on occasion that they can't handle can be a good thing to do. But how can you know if you can handle it if you are running away from every single thing? He didn't even [I]try[/I] to do your tavern recon idea. So based on his actions, everything is too hard for him to handle? Four months is pretty quick for a person to gain the experience of a 10th level adventurer (not a critique on your game, I mean based on real life assumptions), but if that is how the campaign works, then I can understand his logic. But I don't agree. He's full of it. He's making an excuse for his behavior and gaming style. I'm pretty sure that despite it being four months, his PC would recognize the difference he had fighting kobolds four months ago and fighting them now. He's not going to run from a kobold is he? It's not like you are telling him to read the adventure and use that knowledge in game. You aren't even really telling him to metagame. You're asking him to trust the DM and let loose. Well, let's be honest, you guys are saying that to him. You aren't saying anything bad though. He's being unnecessarily cowardly and sucking all of the adventure out of the game. If he wants NPCs to do all of the recon, if he wants to run out of town to escape unknown threats, and he is forcing you to not have fun because of these cowardly actions, then yes, he's being a bad player. It's totally understandable to be a cautious player. But he's just flat out being cowardly; which causes the game to be very boring. You and your DM have nothing to feel ashamed about. If he is overreacting, it's because he knows what he is doing and he doesn't want to actually hear about how it negatively impacts the game. Don't let him play the victim here. That's what it sounds like he is trying to do. Either you stand your ground and try to explain things to him so the DM will enjoy DMing, or you guys can let him control everything in and out of the game, and the DM stops running the game. Tell your DM not to worry and that she hasn't said anything bad or untrue. She only said something that a problem player doesn't want to hear. I'm sorry to hear she came to tears over it. Nobody should be getting this emotional over their D&D game. It's supposed to be fun! Don't let her get discouraged from DMing again. [/QUOTE]
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