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Dealing with paranoid players
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<blockquote data-quote="Oryan77" data-source="post: 5644082" data-attributes="member: 18701"><p>Sounds like a rough situation. If the game ended there, maybe you still have a chance to roleplay with him and tell him that you need your gear. If you don't have it, you may not be able to help defend against things during the trip that may be worse than what you might face back in town. I would think someone that paranoid would want to be as prepared & well equipped as possible, and have as much backup as he can get (you). </p><p></p><p>Them being good friends should make it easier to work out though. I think something like this is what needs to be said to them:</p><p></p><p>"I understand you're trying to roleplay what you think a person would do. I am willing to downplay my roleplaying in order to keep the game going and not cause unnecessary work on the DM. If you left my PC while I tried to get my gear, or if I left you because I need to adventure with companions that take risks, then we will be splitting up the group and causing problems on the DM.</p><p></p><p>In order to keep the game going, can you please just play along and go with the flow? You can distrust my PC, but you don't have to suck all of the adventure out of the game in the process. If my characters actions get us into trouble, <strong>then</strong> grill me about it & roleplay it out. But don't take all of the fun out of the game before I even get a chance to take a risk. If you stick to your guns and roleplay in that manner, then we may not have a game to roleplay in."</p></blockquote><p></p>
[QUOTE="Oryan77, post: 5644082, member: 18701"] Sounds like a rough situation. If the game ended there, maybe you still have a chance to roleplay with him and tell him that you need your gear. If you don't have it, you may not be able to help defend against things during the trip that may be worse than what you might face back in town. I would think someone that paranoid would want to be as prepared & well equipped as possible, and have as much backup as he can get (you). Them being good friends should make it easier to work out though. I think something like this is what needs to be said to them: "I understand you're trying to roleplay what you think a person would do. I am willing to downplay my roleplaying in order to keep the game going and not cause unnecessary work on the DM. If you left my PC while I tried to get my gear, or if I left you because I need to adventure with companions that take risks, then we will be splitting up the group and causing problems on the DM. In order to keep the game going, can you please just play along and go with the flow? You can distrust my PC, but you don't have to suck all of the adventure out of the game in the process. If my characters actions get us into trouble, [B]then[/B] grill me about it & roleplay it out. But don't take all of the fun out of the game before I even get a chance to take a risk. If you stick to your guns and roleplay in that manner, then we may not have a game to roleplay in." [/QUOTE]
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