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Dealing with paranoid players
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<blockquote data-quote="Elf Witch" data-source="post: 5644751" data-attributes="member: 9037"><p>Thank you to everyone who has commented. </p><p></p><p>The DM talked to the other player today and it was a much calmer talk he didn't get upset and defensive like the other player did.</p><p></p><p>He said that the reason he had his character leave town the way he did because in every game he has ever played in the city guard being called for a murder meant that the PCs were about the be thrown in prison. He has already been thrown in prison once in this game for something he didn't think was fair.</p><p></p><p>It was, he killed a good necromancer and the authorities arrested him. To pay for the guys resurrection we had to under take a job a dangerous job at that.</p><p></p><p>Once we are in a situation he fights bravely he doesn't run away. It is just that he plays everything so carefully leading up to it. </p><p></p><p>He didn't realize it was causing some issues. It is just how he learned to play. The check every few feet for traps and never split the party kind of old style dungeon crawling. </p><p></p><p>It is not that he is afraid of his character getting killed it is more that he wants a good solid plan in place and does not see the need to do things in a reckless manner. </p><p></p><p>He also admitted that when he DMs he is out to get the players he plays the bad guys as ruthless, cunning with infinitive resources. Make a bad plan or do something that he sees as reckless and bam his bad guys strike. </p><p></p><p>He did tell the DM he was sorry if his style of play made her job more difficult and that he would try and modify his play style but that he might need her to help him remind him. </p><p></p><p>He did admit that he the other player often talk about how they see my style of play as very reckless and that they tend to overcompensate and don't trust any plan I come up with.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5644751, member: 9037"] Thank you to everyone who has commented. The DM talked to the other player today and it was a much calmer talk he didn't get upset and defensive like the other player did. He said that the reason he had his character leave town the way he did because in every game he has ever played in the city guard being called for a murder meant that the PCs were about the be thrown in prison. He has already been thrown in prison once in this game for something he didn't think was fair. It was, he killed a good necromancer and the authorities arrested him. To pay for the guys resurrection we had to under take a job a dangerous job at that. Once we are in a situation he fights bravely he doesn't run away. It is just that he plays everything so carefully leading up to it. He didn't realize it was causing some issues. It is just how he learned to play. The check every few feet for traps and never split the party kind of old style dungeon crawling. It is not that he is afraid of his character getting killed it is more that he wants a good solid plan in place and does not see the need to do things in a reckless manner. He also admitted that when he DMs he is out to get the players he plays the bad guys as ruthless, cunning with infinitive resources. Make a bad plan or do something that he sees as reckless and bam his bad guys strike. He did tell the DM he was sorry if his style of play made her job more difficult and that he would try and modify his play style but that he might need her to help him remind him. He did admit that he the other player often talk about how they see my style of play as very reckless and that they tend to overcompensate and don't trust any plan I come up with. [/QUOTE]
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