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Dealing with paranoid players
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<blockquote data-quote="Derren" data-source="post: 5645578" data-attributes="member: 2518"><p>Their RP style simply does not work with D&D.</p><p></p><p>And while many people bash those two as paranoid, they are imop just overly cautionous in a game where, as Wednesday boy puts it, "requires the main characters to be especially curious (arguably wreckless and/or idiotic) for the story to progress."</p><p>"Chaerge!!!! in the name of loot and XP", thats the how most D&D adventures, bought or self made, play out.</p><p></p><p>The OP says it himself when he complains that</p><p></p><p></p><p>So i disagree witht he assumtion of on the 1st page that those two are being paranoid because of metagame reasons. Its rather that they role play their characters and the roles they have chosen goes against the default metagame of D&D.</p><p></p><p>How to "solve" (=make their rp more compatible with D&D)? It depends if they are really just play extremely cautionous characters rather well or if they just can't play any other time of character.</p><p></p><p>If it is the first, giving the PCs some form of authority (They are working for the curch, so give them the title of Inquisitor, that might strengthen their resolve). If that fails just ask them to make other characters which are a bit more adventrous.</p><p>If that doesn't help then there is no sense in continue to play D&D. They might be better of with a RPG with less focus on charging recklessly into danger to get loot and XP and is more supportive of a cautinous gameplay. Warhammer comes into mind.</p></blockquote><p></p>
[QUOTE="Derren, post: 5645578, member: 2518"] Their RP style simply does not work with D&D. And while many people bash those two as paranoid, they are imop just overly cautionous in a game where, as Wednesday boy puts it, "requires the main characters to be especially curious (arguably wreckless and/or idiotic) for the story to progress." "Chaerge!!!! in the name of loot and XP", thats the how most D&D adventures, bought or self made, play out. The OP says it himself when he complains that So i disagree witht he assumtion of on the 1st page that those two are being paranoid because of metagame reasons. Its rather that they role play their characters and the roles they have chosen goes against the default metagame of D&D. How to "solve" (=make their rp more compatible with D&D)? It depends if they are really just play extremely cautionous characters rather well or if they just can't play any other time of character. If it is the first, giving the PCs some form of authority (They are working for the curch, so give them the title of Inquisitor, that might strengthen their resolve). If that fails just ask them to make other characters which are a bit more adventrous. If that doesn't help then there is no sense in continue to play D&D. They might be better of with a RPG with less focus on charging recklessly into danger to get loot and XP and is more supportive of a cautinous gameplay. Warhammer comes into mind. [/QUOTE]
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