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Dealing with paranoid players
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<blockquote data-quote="Elf Witch" data-source="post: 5647329" data-attributes="member: 9037"><p>I think there are several good points made here. Kzach is right in the fact that we need to cut him some slack as he deals with these major losses in his life. </p><p></p><p>On the other hand Pentius is also right that he needs to realize that there are other players involved as well. </p><p></p><p>It is about finding a balance. On one hand we do realize that he overreacts to a lot of things right now not just gaming and we need to modify how we approach him and try not to let how he is acting make us also overreact. For example he did apologize to the DM Sunday for how he acted on the phone and was more willing to discuss things. </p><p></p><p>But he also needs to try a little harder in regaining some of his control. Sometimes it is exhausting being his friend. </p><p></p><p>As for what he wants out of a game he wants to play a cool character and have his backstory realized. He also does not want his character to die stupidly. He gets frustrated when he thinks other people are not role playing as much as he is. For example he is a big believer that if it didn't happen at the table then it didn't happen. He hates take backs and do overs. He will role player is character even if it is not the optimal thing to do. For example he plays a warlock and he didn't use his eldtritch blast for at least three levels if someone could see it. He does not put ranks in a skill if he has not used it since the last time he leveled. </p><p></p><p>I think he is finding 3E to be deadly to this type of character hence he plays over cautiously. I think that DM is looking at adding some kind of fate points or something like we had in Shadowrun which was group karma which the group voted on being used for a character in trouble.</p><p></p><p>The downside of this is that we have a major powergamer in the group who just happens to be the other paranoid player. His rouge/fighter/ holy avenger has a huge amount of hitpoints a 27 AC and is doing mage level area spell damage per round. The DM can't touch him easily unless she cheats. Which she won't do. Which is why she gets frustrated over his paranoia because he seems almost invincible. </p><p></p><p>So she is a little worried that action points will make him more invincible. </p><p></p><p>He did play a little less paranoid last session he seemed to making an effort so time will tell.</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5647329, member: 9037"] I think there are several good points made here. Kzach is right in the fact that we need to cut him some slack as he deals with these major losses in his life. On the other hand Pentius is also right that he needs to realize that there are other players involved as well. It is about finding a balance. On one hand we do realize that he overreacts to a lot of things right now not just gaming and we need to modify how we approach him and try not to let how he is acting make us also overreact. For example he did apologize to the DM Sunday for how he acted on the phone and was more willing to discuss things. But he also needs to try a little harder in regaining some of his control. Sometimes it is exhausting being his friend. As for what he wants out of a game he wants to play a cool character and have his backstory realized. He also does not want his character to die stupidly. He gets frustrated when he thinks other people are not role playing as much as he is. For example he is a big believer that if it didn't happen at the table then it didn't happen. He hates take backs and do overs. He will role player is character even if it is not the optimal thing to do. For example he plays a warlock and he didn't use his eldtritch blast for at least three levels if someone could see it. He does not put ranks in a skill if he has not used it since the last time he leveled. I think he is finding 3E to be deadly to this type of character hence he plays over cautiously. I think that DM is looking at adding some kind of fate points or something like we had in Shadowrun which was group karma which the group voted on being used for a character in trouble. The downside of this is that we have a major powergamer in the group who just happens to be the other paranoid player. His rouge/fighter/ holy avenger has a huge amount of hitpoints a 27 AC and is doing mage level area spell damage per round. The DM can't touch him easily unless she cheats. Which she won't do. Which is why she gets frustrated over his paranoia because he seems almost invincible. So she is a little worried that action points will make him more invincible. He did play a little less paranoid last session he seemed to making an effort so time will tell. [/QUOTE]
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