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Dealing with paranoid players
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<blockquote data-quote="SnowleopardVK" data-source="post: 5648720" data-attributes="member: 6677945"><p>I like this way of handling local. Personally I spread mine out a little bit more than individual cities though so that it's not so limited. </p><p></p><p>I would say a player can have knowledge local of some human lands over in the east that would work in all the local farm villages and towns and stuff over there, but that won't help them in the east for example, or they can have knowledge local of dwarven lands in the north, or of orc lands in the south. I generally give them a (crudely drawn) map with a dozen or so various areas sectioned off, each on of which counts as a single "local".</p></blockquote><p></p>
[QUOTE="SnowleopardVK, post: 5648720, member: 6677945"] I like this way of handling local. Personally I spread mine out a little bit more than individual cities though so that it's not so limited. I would say a player can have knowledge local of some human lands over in the east that would work in all the local farm villages and towns and stuff over there, but that won't help them in the east for example, or they can have knowledge local of dwarven lands in the north, or of orc lands in the south. I generally give them a (crudely drawn) map with a dozen or so various areas sectioned off, each on of which counts as a single "local". [/QUOTE]
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