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Dealing with paranoid players
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<blockquote data-quote="Elf Witch" data-source="post: 5648938" data-attributes="member: 9037"><p>I have always given knowledge local with 5 ranks in it for free. The players pick where they want it to be. I also will allow them if its in their background to split those five ranks to include more than one local. </p><p></p><p>5 ranks gives a synergy bonus to gather information in those areas.</p><p></p><p>I know I am being really cranky right now about things in DnD. Part of it is a frustration of the limits of the game that I have started to see.</p><p></p><p>Things like characters going from 1 to 10 in four months. I know that one way to handle that is to lower the XP. But that is hard with an adventure path.</p><p></p><p>The fact that DnD campaigns have limits on how long you can play the character because of leveling. You can play at epic levels but it is a vastly different game.</p><p></p><p>For example most of the DnD games I have played in have only lasted around 18 months of regular play. My Shadowrun campaign has been going on with breaks since 1999 and I am still playing the same character. </p><p></p><p>The power escalation is a big one for me especially because with just so so role players it becomes hard to maintain a world that makes sense. The whole why should I care about the laws of the city they can't touch me mindset.</p><p></p><p>The difficulties for the DM to be able to properly challenge a party if there is different power levels going on between players.</p><p></p><p>Add that to my frustrations with the current game.</p><p></p><p>A player who plays rather paranoid when at 9 level the DM was having to up the challenges to what a 15 level would face just to deal with the one player which then would often kick the rest of us in the butt. </p><p></p><p>And when she didn't he would cake walk over it and of course he was taking out bad guys with one swing leaving the rest of us with nothing to do. </p><p></p><p>Is it wrong to want to be able to shine just once and while in the game?</p></blockquote><p></p>
[QUOTE="Elf Witch, post: 5648938, member: 9037"] I have always given knowledge local with 5 ranks in it for free. The players pick where they want it to be. I also will allow them if its in their background to split those five ranks to include more than one local. 5 ranks gives a synergy bonus to gather information in those areas. I know I am being really cranky right now about things in DnD. Part of it is a frustration of the limits of the game that I have started to see. Things like characters going from 1 to 10 in four months. I know that one way to handle that is to lower the XP. But that is hard with an adventure path. The fact that DnD campaigns have limits on how long you can play the character because of leveling. You can play at epic levels but it is a vastly different game. For example most of the DnD games I have played in have only lasted around 18 months of regular play. My Shadowrun campaign has been going on with breaks since 1999 and I am still playing the same character. The power escalation is a big one for me especially because with just so so role players it becomes hard to maintain a world that makes sense. The whole why should I care about the laws of the city they can't touch me mindset. The difficulties for the DM to be able to properly challenge a party if there is different power levels going on between players. Add that to my frustrations with the current game. A player who plays rather paranoid when at 9 level the DM was having to up the challenges to what a 15 level would face just to deal with the one player which then would often kick the rest of us in the butt. And when she didn't he would cake walk over it and of course he was taking out bad guys with one swing leaving the rest of us with nothing to do. Is it wrong to want to be able to shine just once and while in the game? [/QUOTE]
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