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Dealing with paranoid players
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<blockquote data-quote="(Psi)SeveredHead" data-source="post: 5648962" data-attributes="member: 1165"><p>Some people like that, however. I just left a campaign that fell back from almost 3rd-level back to 1st in Pathfinder.</p><p></p><p>As always, different tastes. No company can make a product to satisfy everyone, and even with "dials" (eg slow down XP growth), that's not helpful if some members of the group don't like that.</p><p></p><p></p><p></p><p>I haven't found that to be a big problem. Mainly due to a problem player who is no longer part of my group, I learned how to use cops. And pass raven messages (they fly faster than horses run) and magical messages for when PCs can teleport. If they're committing big crimes, the Flaming Fist-style organization packed with high-level paladins are after them... while the city watch can do nothing but report on them, as they can't challenge the PCs.</p><p></p><p>And as you know, in real life, powerful people can break small laws all the time, and can even try to hide bigger crimes. At that point, the DM should let the players know if s/he's willing to run a spiraling-toward-evil campaign.</p><p></p><p></p><p></p><p>YES. As a DM I try to control that. But you're a player, and don't have that option.</p><p></p><p></p><p></p><p>It seems to me said powerful PC is not being challenged properly. It's not level-appropriate challenges the DM needs to use, but spellcasters who can target his wimpy Will save. How much experience does your DM have? Maybe you need to test-run a session.</p></blockquote><p></p>
[QUOTE="(Psi)SeveredHead, post: 5648962, member: 1165"] Some people like that, however. I just left a campaign that fell back from almost 3rd-level back to 1st in Pathfinder. As always, different tastes. No company can make a product to satisfy everyone, and even with "dials" (eg slow down XP growth), that's not helpful if some members of the group don't like that. I haven't found that to be a big problem. Mainly due to a problem player who is no longer part of my group, I learned how to use cops. And pass raven messages (they fly faster than horses run) and magical messages for when PCs can teleport. If they're committing big crimes, the Flaming Fist-style organization packed with high-level paladins are after them... while the city watch can do nothing but report on them, as they can't challenge the PCs. And as you know, in real life, powerful people can break small laws all the time, and can even try to hide bigger crimes. At that point, the DM should let the players know if s/he's willing to run a spiraling-toward-evil campaign. YES. As a DM I try to control that. But you're a player, and don't have that option. It seems to me said powerful PC is not being challenged properly. It's not level-appropriate challenges the DM needs to use, but spellcasters who can target his wimpy Will save. How much experience does your DM have? Maybe you need to test-run a session. [/QUOTE]
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