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Dealing with paranoid players
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<blockquote data-quote="NewJeffCT" data-source="post: 5649801" data-attributes="member: 10784"><p>Actually did that in my last session... the party found a well-concealed secret entrance to the bad guy's lair. I had no traps or anything there, as it's in an abandoned area of the city, near an area with a bad reputation. Plus, they (the bad guys) were pretty tough overall... and, even the city guard avoided the area, except for the occasional daytime sweep to make sure no dead bodies were in the street or anything. Why trap something where you don't need a trap?</p><p></p><p>However, as soon as the party started to enter the secret tunnel, the guy playing the party rogue announced, "I'm checking for traps" and he rolled like a 19 on his d20, and with modifiers, it was super high.</p><p></p><p>"Yes, you find a cleverly concealed tripwire that the ranger was just about to stumble over..."</p><p></p><p>And, of course, they were relieved that they avoided both a deadly trap and setting off an alarm.</p></blockquote><p></p>
[QUOTE="NewJeffCT, post: 5649801, member: 10784"] Actually did that in my last session... the party found a well-concealed secret entrance to the bad guy's lair. I had no traps or anything there, as it's in an abandoned area of the city, near an area with a bad reputation. Plus, they (the bad guys) were pretty tough overall... and, even the city guard avoided the area, except for the occasional daytime sweep to make sure no dead bodies were in the street or anything. Why trap something where you don't need a trap? However, as soon as the party started to enter the secret tunnel, the guy playing the party rogue announced, "I'm checking for traps" and he rolled like a 19 on his d20, and with modifiers, it was super high. "Yes, you find a cleverly concealed tripwire that the ranger was just about to stumble over..." And, of course, they were relieved that they avoided both a deadly trap and setting off an alarm. [/QUOTE]
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