Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 7408082" data-attributes="member: 6784868"><p>Improved actions as a <em>whole</em> improve the game, and you didn't address anything I've said. You also didn't provide any example of how to shut down a caster without killing it. And yes, they are fantastic dealing damage and being resilient. But then, if everything they do is dealing damage, it is in fact only one action: "I attack". And receiving it isn't even that, you are completely passive. Power wise, they are great. They have great stats, great number of attacks, great resilience. But if anything they do is attack, they may be drones for what I care.</p><p></p><p>You tried to say that I'm somewhat breaking the rules with improvisation. I'm not. I've quoted the rules for that.</p><p></p><p>You tried to say that this rule is prone to harm the players, and I've said that it isn't. Smart players will be aware of these possible tactics, and will take precautions to not being subject to them. Or they will just cope with it.</p><p></p><p>You tried to say that choking someone barehanded is akin to negate rogues Sneak Attack by troll poultices, axing the head of the wizard to prevent casting, and throwing a bean to the throat to asphyxiate, looking ridiculous ways to "demonstrate" the unbalancedness of my tactic. I've talked about DCs and DMs assigning appropriate checks, according to the approach difficulty. Near impossible things have a DC of 30, easy ones 10. Choking is a contest, based on a grapple, and not a difficult one if you are strong enough and fight against a weakling. </p><p></p><p>You never tried to say why it is unbalanced. Because you can't prove it. Yes,it may disable a caster momentarily, but also negates many possible actions for the grappler, such as the most powerful attacks (two handed ones), and it has a fair chance of fail, and a fair chance to escape,and doesn't render the caster useless, only suboptimal (in the same way that a disarmed martial). It doesn't trigger a Concentration check, so any ongoing effect keeps running.</p><p></p><p>You tried to mock me and say that I'm deflecting your legit complains with ad hominem. I'm not, I've counter argumented everything you said, and you can't reply to that*, so you try to mock me and derail the conversation yourself.</p><p></p><p>And then I've come to say that you object on principle, because you don't provide yourself anything "more balanced" to the same result. This is to say that you don't want ANYTHING near close that attempt, thus objecting on principle, or just that you can't adjudicate actions, and thus you don't know how to fulfill your role as a DM. I choose to believe that it is a conscious decision, because the other result doesn't makes you any favor.</p><p></p><p></p><p>*Disadvantage math proves that actually you have 80% chance to roll lower than 10, a 50% chance to roll 6 or less, and a 10% chance to roll a 1. So it is a big deal, specially in a contest. Also, advantage grants the same proportion but above 10.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7408082, member: 6784868"] Improved actions as a [I]whole[/I] improve the game, and you didn't address anything I've said. You also didn't provide any example of how to shut down a caster without killing it. And yes, they are fantastic dealing damage and being resilient. But then, if everything they do is dealing damage, it is in fact only one action: "I attack". And receiving it isn't even that, you are completely passive. Power wise, they are great. They have great stats, great number of attacks, great resilience. But if anything they do is attack, they may be drones for what I care. You tried to say that I'm somewhat breaking the rules with improvisation. I'm not. I've quoted the rules for that. You tried to say that this rule is prone to harm the players, and I've said that it isn't. Smart players will be aware of these possible tactics, and will take precautions to not being subject to them. Or they will just cope with it. You tried to say that choking someone barehanded is akin to negate rogues Sneak Attack by troll poultices, axing the head of the wizard to prevent casting, and throwing a bean to the throat to asphyxiate, looking ridiculous ways to "demonstrate" the unbalancedness of my tactic. I've talked about DCs and DMs assigning appropriate checks, according to the approach difficulty. Near impossible things have a DC of 30, easy ones 10. Choking is a contest, based on a grapple, and not a difficult one if you are strong enough and fight against a weakling. You never tried to say why it is unbalanced. Because you can't prove it. Yes,it may disable a caster momentarily, but also negates many possible actions for the grappler, such as the most powerful attacks (two handed ones), and it has a fair chance of fail, and a fair chance to escape,and doesn't render the caster useless, only suboptimal (in the same way that a disarmed martial). It doesn't trigger a Concentration check, so any ongoing effect keeps running. You tried to mock me and say that I'm deflecting your legit complains with ad hominem. I'm not, I've counter argumented everything you said, and you can't reply to that*, so you try to mock me and derail the conversation yourself. And then I've come to say that you object on principle, because you don't provide yourself anything "more balanced" to the same result. This is to say that you don't want ANYTHING near close that attempt, thus objecting on principle, or just that you can't adjudicate actions, and thus you don't know how to fulfill your role as a DM. I choose to believe that it is a conscious decision, because the other result doesn't makes you any favor. *Disadvantage math proves that actually you have 80% chance to roll lower than 10, a 50% chance to roll 6 or less, and a 10% chance to roll a 1. So it is a big deal, specially in a contest. Also, advantage grants the same proportion but above 10. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
Top