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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="The Crimson Binome" data-source="post: 7408530" data-attributes="member: 6775031"><p>Thank you. I was going to say, there's already a metric in place for your ability to incapacitate someone, and that's Hit Points. There is no "I win" action. You can't make one action to completely shut someone down by choking them, for the same reason you can't make one action to completely shut someone down by killing them (or just knocking them unconscious). Even if you were to make that action with disadvantage.</p><p></p><p>There are rules for grappling, and they specifically don't shut anyone down from doing anything, except from moving away. They can still swing a greatsword while grappled, or cast a spell. You can't take a single action and shut someone down from doing their thing. Even if you were to make that action with disadvantage.</p><p></p><p>Any given DM is free to rule otherwise, of course, but a DM who adjudicates improvised actions in such a way that they invalidate existing rules is not a very good DM. Why would anyone bother doing things that the rules describe, when they can get so much more by weaseling it past the DM? And at that point, why even have codified rules at all, if nobody is going to use them? I can't imagine that such a game would last very long.</p><p></p><p>In any case, "The rules don't codify any options, so the DM will figure it out," does not actually address the issue of how a martial should approach dealing with a spellcaster <em>within</em> the rules; any given ad-hoc adjudication is only valid at that one specific table, and doesn't apply to any <em>other</em> table.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7408530, member: 6775031"] Thank you. I was going to say, there's already a metric in place for your ability to incapacitate someone, and that's Hit Points. There is no "I win" action. You can't make one action to completely shut someone down by choking them, for the same reason you can't make one action to completely shut someone down by killing them (or just knocking them unconscious). Even if you were to make that action with disadvantage. There are rules for grappling, and they specifically don't shut anyone down from doing anything, except from moving away. They can still swing a greatsword while grappled, or cast a spell. You can't take a single action and shut someone down from doing their thing. Even if you were to make that action with disadvantage. Any given DM is free to rule otherwise, of course, but a DM who adjudicates improvised actions in such a way that they invalidate existing rules is not a very good DM. Why would anyone bother doing things that the rules describe, when they can get so much more by weaseling it past the DM? And at that point, why even have codified rules at all, if nobody is going to use them? I can't imagine that such a game would last very long. In any case, "The rules don't codify any options, so the DM will figure it out," does not actually address the issue of how a martial should approach dealing with a spellcaster [I]within[/I] the rules; any given ad-hoc adjudication is only valid at that one specific table, and doesn't apply to any [I]other[/I] table. [/QUOTE]
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Dealing with spellcasters as a martial
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