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Dealing with spellcasters as a martial
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<blockquote data-quote="Tony Vargas" data-source="post: 7408717" data-attributes="member: 996"><p>So, back in the day, a lot of things affected spellcasters, magic-users particularly, more than anyone else - and not just because of those d4 HD. Being in melee, for instance, was a risky proposition, if you tried to cast in melee, your spell might be interrupted - if you were hit well casting, it was automatic - what made it particularly risky was that the rules that resolved whether you were interrupted were in the DMG, they were not exactly intuitive, and they were to be found in two separate sections that weren't exactly in perfect agreement, so the first time you tried to cast in melee with a given DM, you had no idea what was going to happen... <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite2" alt=";)" title="Wink ;)" loading="lazy" data-shortname=";)" /></p><p>The limitations on V & S components were pretty severe, too. You needed both hands to perform S components, for instance, and you couldn't be moving at speed, on a mount or 'unstable surface,' flying, or quite a lot of other things - you certainly couldn't be wrestling! You needed to be able to speak clearly for V components, no mumbling spells through a gag - even being temporarily deafened gave you a spell failure chance, intoning a spell was that precise that you needed to be able to hear yourself, or you could mess it up.</p><p></p><p>As much as 3e reduced and simplified all that, casting provoked, and taking damage or being grappled forced a concentration check.</p><p></p><p>Now people are getting defensive over a caster being grappled, beaten on not one but two contested checks, maybe not getting to cast?</p><p></p><p></p><p>My inner grognard can't help it: </p><p></p><p><em>Kids these days...</em></p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7408717, member: 996"] So, back in the day, a lot of things affected spellcasters, magic-users particularly, more than anyone else - and not just because of those d4 HD. Being in melee, for instance, was a risky proposition, if you tried to cast in melee, your spell might be interrupted - if you were hit well casting, it was automatic - what made it particularly risky was that the rules that resolved whether you were interrupted were in the DMG, they were not exactly intuitive, and they were to be found in two separate sections that weren't exactly in perfect agreement, so the first time you tried to cast in melee with a given DM, you had no idea what was going to happen... ;) The limitations on V & S components were pretty severe, too. You needed both hands to perform S components, for instance, and you couldn't be moving at speed, on a mount or 'unstable surface,' flying, or quite a lot of other things - you certainly couldn't be wrestling! You needed to be able to speak clearly for V components, no mumbling spells through a gag - even being temporarily deafened gave you a spell failure chance, intoning a spell was that precise that you needed to be able to hear yourself, or you could mess it up. As much as 3e reduced and simplified all that, casting provoked, and taking damage or being grappled forced a concentration check. Now people are getting defensive over a caster being grappled, beaten on not one but two contested checks, maybe not getting to cast? My inner grognard can't help it: [i]Kids these days...[/i] [/QUOTE]
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