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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="The Crimson Binome" data-source="post: 7409381" data-attributes="member: 6775031"><p>I'm not arguing on that point. Spellcasting in combat used to be much more difficult. Nowadays, it's much easier, and balanced by the fact that the spells are much less effective baseline - <em>and</em> by the fact that fighting is <em>much</em> more effective for fighters than it used to be; a wizard is <em>expected</em> to throw a cantrip every round that they aren't casting another spell, and their dagger is relatively even <em>less</em> effective than it used to be.</p><p></p><p>The improvisation rules say that the DM should use the existing rules as a guideline for what is or is-not possible, and how to model them. That is both the letter and the intent of the rule. Nobody is arguing with that.</p><p></p><p>The issue at hand is that this particular ruling - this specific mechanic for performing this action - is completely out of line with what is otherwise possible within the rules that <em>are</em> codified. It is an order of magnitude <em>more</em> powerful than either shoving or grappling. A reasonable person would not read the rules in the book, and then <em>assume</em> that they could make an opposed Athletics check to gag a spellcaster <em>during</em> combat.</p><p></p><p>The logical ruling here would be that the DM says such an action is <em>impossible</em>, exactly the same as if the wizard player wanted to use their knowledge of magical weather to trap the fighter in an ethereal tornado. It doesn't matter if the fighter could theoretically escape by making an opposed Arcana check. It would invalidate the game that everyone else signed up to play, the same as if you let someone bypass hit points by taking a 'slit throat' action. Any action that is <em>egregiously</em> out of line with existing actions should be impossible.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7409381, member: 6775031"] I'm not arguing on that point. Spellcasting in combat used to be much more difficult. Nowadays, it's much easier, and balanced by the fact that the spells are much less effective baseline - [I]and[/I] by the fact that fighting is [I]much[/I] more effective for fighters than it used to be; a wizard is [I]expected[/I] to throw a cantrip every round that they aren't casting another spell, and their dagger is relatively even [I]less[/I] effective than it used to be. The improvisation rules say that the DM should use the existing rules as a guideline for what is or is-not possible, and how to model them. That is both the letter and the intent of the rule. Nobody is arguing with that. The issue at hand is that this particular ruling - this specific mechanic for performing this action - is completely out of line with what is otherwise possible within the rules that [I]are[/I] codified. It is an order of magnitude [I]more[/I] powerful than either shoving or grappling. A reasonable person would not read the rules in the book, and then [I]assume[/I] that they could make an opposed Athletics check to gag a spellcaster [I]during[/I] combat. The logical ruling here would be that the DM says such an action is [I]impossible[/I], exactly the same as if the wizard player wanted to use their knowledge of magical weather to trap the fighter in an ethereal tornado. It doesn't matter if the fighter could theoretically escape by making an opposed Arcana check. It would invalidate the game that everyone else signed up to play, the same as if you let someone bypass hit points by taking a 'slit throat' action. Any action that is [I]egregiously[/I] out of line with existing actions should be impossible. [/QUOTE]
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