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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="The Crimson Binome" data-source="post: 7409521" data-attributes="member: 6775031"><p>Gagging someone mostly comes up outside of combat, when you've already beaten someone unconscious and you want to keep them alive for some reason. It is important to the rules, specifically for this scenario. If you were meant to do that sort of thing in the middle of combat, then they would have mentioned it somewhere.</p><p>Sure, and stealing the fighter's greatsword doesn't render them helpless, because they can still punch you.</p><p>Lots of reasons, but primarily so that everyone around you <em>knows</em> when you're casting a spell. Not only is it an important aspect of how magic works within the genre, but it also means you can take a spellcaster prisoner by gagging them (and blindfolding them and binding their hands).</p><p>It's a saving throw, which means any PC or worthy enemy will succeed, causing the spellcaster to waste both a turn and a spell slot. This is backed up by empirical evidence.</p><p>There are no rules for disarming in the PHB. Even if you use those hilarious optional rules in the DMG, they can still pick up their weapon again with their free object interaction. And if the setting ever got to the point where disarming someone, grabbing their weapon, and running away became a routine inconvenience, you can be certain that weapon chains would come back.</p><p>Athletics checks aren't used for denying primary class features. Taking away the wizard's spellcasting is exactly the same category of effect as taking away the fighter's attack. That you include an opposed check that they have no chance of winning is irrelevant. You can argue that it's <em>realistic</em> to try and choke someone, but it's also <em>realistic</em> to just slit their throat. Where realism would make the game rules irrelevant, realism should be ignored (or else there's no point in playing the game).</p><p>Are you specifically talking about a mechanic for trying to gag someone in combat? Or do you just want any method for a fighter to shut down a spellcaster without going through their hit points?</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7409521, member: 6775031"] Gagging someone mostly comes up outside of combat, when you've already beaten someone unconscious and you want to keep them alive for some reason. It is important to the rules, specifically for this scenario. If you were meant to do that sort of thing in the middle of combat, then they would have mentioned it somewhere. Sure, and stealing the fighter's greatsword doesn't render them helpless, because they can still punch you. Lots of reasons, but primarily so that everyone around you [I]knows[/I] when you're casting a spell. Not only is it an important aspect of how magic works within the genre, but it also means you can take a spellcaster prisoner by gagging them (and blindfolding them and binding their hands). It's a saving throw, which means any PC or worthy enemy will succeed, causing the spellcaster to waste both a turn and a spell slot. This is backed up by empirical evidence. There are no rules for disarming in the PHB. Even if you use those hilarious optional rules in the DMG, they can still pick up their weapon again with their free object interaction. And if the setting ever got to the point where disarming someone, grabbing their weapon, and running away became a routine inconvenience, you can be certain that weapon chains would come back. Athletics checks aren't used for denying primary class features. Taking away the wizard's spellcasting is exactly the same category of effect as taking away the fighter's attack. That you include an opposed check that they have no chance of winning is irrelevant. You can argue that it's [I]realistic[/I] to try and choke someone, but it's also [I]realistic[/I] to just slit their throat. Where realism would make the game rules irrelevant, realism should be ignored (or else there's no point in playing the game). Are you specifically talking about a mechanic for trying to gag someone in combat? Or do you just want any method for a fighter to shut down a spellcaster without going through their hit points? [/QUOTE]
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