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General Tabletop Discussion
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Dealing with spellcasters as a martial
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<blockquote data-quote="Erechel" data-source="post: 7409580" data-attributes="member: 6784868"><p>They specifically said that they can't take account of every possible action in combat, and give guidelines to improvise. See above.</p><p></p><p>And the wizard can still stab you. Or cast a cantrip without material components, like <em>Thunderclap</em>. Or cast a spell like <em>steel wind strike</em>, to make 5 attacks against any 5 creatures in 30 feet, for 5d10 slashing damages, then teleport to any of them, and then walk away, and then cast <em>misty step</em> again to get out up to 90 feet away from the choker.</p><p></p><p>Exactly. You can take a spellcaster prisoner by gagging them (and blindfolding them and binding their hands so they can't really attempt anything, because, you know, <em>they can escape a gag</em>).</p><p></p><p>And a saving throw a Fighter or a rogue haven't much more possibilities to escape than a wizard of a grapple, as at best it is a tertiary stat for them and neither have proficiency with. And the caster doesn't need to succeed two ability checks, one with disadvantage, nor renounce to their attacks or spells, nor even being at close distance. And a wizard NPC has many ways to escape, like, say <em>flying</em>.</p><p></p><p>Exactly those. And it falls under the Other Activity on your Turn: you disarm, then you kick the sword. If the disarmed character wants to recover it, you have an Opportunity Attack. Done that also. More than a couple of times.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7409580, member: 6784868"] They specifically said that they can't take account of every possible action in combat, and give guidelines to improvise. See above. And the wizard can still stab you. Or cast a cantrip without material components, like [I]Thunderclap[/I]. Or cast a spell like [I]steel wind strike[/I], to make 5 attacks against any 5 creatures in 30 feet, for 5d10 slashing damages, then teleport to any of them, and then walk away, and then cast [I]misty step[/I] again to get out up to 90 feet away from the choker. Exactly. You can take a spellcaster prisoner by gagging them (and blindfolding them and binding their hands so they can't really attempt anything, because, you know, [I]they can escape a gag[/I]). And a saving throw a Fighter or a rogue haven't much more possibilities to escape than a wizard of a grapple, as at best it is a tertiary stat for them and neither have proficiency with. And the caster doesn't need to succeed two ability checks, one with disadvantage, nor renounce to their attacks or spells, nor even being at close distance. And a wizard NPC has many ways to escape, like, say [I]flying[/I]. Exactly those. And it falls under the Other Activity on your Turn: you disarm, then you kick the sword. If the disarmed character wants to recover it, you have an Opportunity Attack. Done that also. More than a couple of times. [/QUOTE]
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