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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="Tony Vargas" data-source="post: 7409710" data-attributes="member: 996"><p>Nor is it in any way pushing things for the DM to just narrate success. Stopping someone from casting a V/S/M spell, for instance, shouldn't be too hard, really. It's kind crazy how easy casting has gotten the last few eds.</p><p></p><p> You realize the highest possible Athletics check is +17, right, and a single-class fighter can't have it, +11 at 20th, max, and the worst possible is -1. So, a contested check is not exactly a gimme. Not like casting a DC 19 spell on someone with a -1 save.</p><p></p><p> Every situation might be different, and if you rule one way and think better of it, later, you shouldn't restrict yourself to continuing to rule badly on the topic from then on...</p><p></p><p> Grapple, followed by Grapple w/Disadvantage doesn't sound at all easy. That's three d20's that have to go your way... no, wait, they're both contested, so /five/.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7409710, member: 996"] Nor is it in any way pushing things for the DM to just narrate success. Stopping someone from casting a V/S/M spell, for instance, shouldn't be too hard, really. It's kind crazy how easy casting has gotten the last few eds. You realize the highest possible Athletics check is +17, right, and a single-class fighter can't have it, +11 at 20th, max, and the worst possible is -1. So, a contested check is not exactly a gimme. Not like casting a DC 19 spell on someone with a -1 save. Every situation might be different, and if you rule one way and think better of it, later, you shouldn't restrict yourself to continuing to rule badly on the topic from then on... Grapple, followed by Grapple w/Disadvantage doesn't sound at all easy. That's three d20's that have to go your way... no, wait, they're both contested, so /five/. [/QUOTE]
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