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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="TheSword" data-source="post: 7409748" data-attributes="member: 6879661"><p>Disadvantage is easy to work around, as has been discussed in a number of earlier threads. There is no point using it as a discouraging factor as the work arounds are so easy.</p><p></p><p>While your statement is correct that +11 is the max at 5th level it can already be at +7. While if the wizard is at -1 for strength then the wizard stands 8 points behind. The probability of success in that instance is 80.5% so yes it is a very easy roll. The equivalent of rolling a 5 or more on a d20. I’d take those odds if if two actions are required. </p><p></p><p>Now stick a +10 threshold on it and we stand at -2 and there’s a 42% chance of the grappler being successful. Even that looks a bit easy to me.</p><p></p><p>I take your point on spellcasting being easier now. I guess if you want to make it harder you can. The game has moved away from fiat stopping people being able to act but some DMs will want to play it that way. It’s the same principal with a rogues cunning action and hiding or a caster spell focus item. We could fill a new thread and them some about whether you should be able to stop a wizard casting their one seventh level spell that has already cancelled a previous high level spell they cast because of concentration.</p><p></p><p>[Edit. The Grappler feat allows you to pin somebody. Effectively you cannot pin someone well enough to count as restrained without some special training or expertise. It seems reasonable that the same applies to holding their mouth closed while in combat. Particularly as even Restrained doesn’t stop you spellcasting]</p></blockquote><p></p>
[QUOTE="TheSword, post: 7409748, member: 6879661"] Disadvantage is easy to work around, as has been discussed in a number of earlier threads. There is no point using it as a discouraging factor as the work arounds are so easy. While your statement is correct that +11 is the max at 5th level it can already be at +7. While if the wizard is at -1 for strength then the wizard stands 8 points behind. The probability of success in that instance is 80.5% so yes it is a very easy roll. The equivalent of rolling a 5 or more on a d20. I’d take those odds if if two actions are required. Now stick a +10 threshold on it and we stand at -2 and there’s a 42% chance of the grappler being successful. Even that looks a bit easy to me. I take your point on spellcasting being easier now. I guess if you want to make it harder you can. The game has moved away from fiat stopping people being able to act but some DMs will want to play it that way. It’s the same principal with a rogues cunning action and hiding or a caster spell focus item. We could fill a new thread and them some about whether you should be able to stop a wizard casting their one seventh level spell that has already cancelled a previous high level spell they cast because of concentration. [Edit. The Grappler feat allows you to pin somebody. Effectively you cannot pin someone well enough to count as restrained without some special training or expertise. It seems reasonable that the same applies to holding their mouth closed while in combat. Particularly as even Restrained doesn’t stop you spellcasting] [/QUOTE]
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