Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Mage of Spellford" data-source="post: 7409788" data-attributes="member: 21576"><p>Personally i wouldn't allow such a choke action because it is just like a called shot to hamstring or to blind an opponent it is too specific. </p><p></p><p>In my view D&D has always had the issue where in order for unarmed combat to be 'realistic' it should offer an option to KO or restrain an opponent like in 'real life'. This is unfortunately opposite to the concept of hit points. The game for better of worse uses hit points as a tally of more than a way of keeping track of physical damage. </p><p></p><p>If you want to prevent a mage from casting you need to put them to zero hit points the same as if a three story tall giant or a dragon needs to drop the fighter to zero hit points to knock him out of the fight. In my opinion any rule that bypasses this is not in the spirit of the game.</p><p></p><p>Magic breaks the rules but at least in 5e allows the victim various opportunities to save again. Even when a character is restrained or even unconscious an attack is not an autokill. Critical yes. Advantage yes. But the game goes out of its way to prevent the 'ol slit the fallen opponent's throat. </p><p></p><p>Just my opinion, but choking no matter how it's justified or what rules you use: not at my table.</p><p></p><p>MarkK</p></blockquote><p></p>
[QUOTE="Mage of Spellford, post: 7409788, member: 21576"] Personally i wouldn't allow such a choke action because it is just like a called shot to hamstring or to blind an opponent it is too specific. In my view D&D has always had the issue where in order for unarmed combat to be 'realistic' it should offer an option to KO or restrain an opponent like in 'real life'. This is unfortunately opposite to the concept of hit points. The game for better of worse uses hit points as a tally of more than a way of keeping track of physical damage. If you want to prevent a mage from casting you need to put them to zero hit points the same as if a three story tall giant or a dragon needs to drop the fighter to zero hit points to knock him out of the fight. In my opinion any rule that bypasses this is not in the spirit of the game. Magic breaks the rules but at least in 5e allows the victim various opportunities to save again. Even when a character is restrained or even unconscious an attack is not an autokill. Critical yes. Advantage yes. But the game goes out of its way to prevent the 'ol slit the fallen opponent's throat. Just my opinion, but choking no matter how it's justified or what rules you use: not at my table. MarkK [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
Top