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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="Erechel" data-source="post: 7410633" data-attributes="member: 6784868"><p>If you consider spending further actions trivial, it is trivially easy too for the wizard to have help itself, even by a low level minion like a familiar, for example. And it isn't even outside the theme of a wizard. So now the grappler hasn't Advantage nor disadvantage (as they don't stack), but the wizard has Advantage to escape. External factors count both ways, you know. </p><p></p><p>As for the Lucky feat, or the multiclass with rogue, it suddenly isn't a trivial factor, but a specific build: you are building a melee grappler, that costs you in feats and levels. And you are dedicated to melee combat, so it is expected for you to be better in it that than a pansly mage with 8 strength, who has nothing to do in melee range. It should be the lesser of it's concerns the possibility of being grappled. And it has a LOT of ways to get out of melee, such as a level 1 spell: levitate, or the omnipresent 3rd <em>fly</em>. Suddenly, all your concerns on being grappled disappear.</p><p></p><p>An even then, you only impede spells with verbal components <em>by the rules</em>. You don't even impede casting. I've made more than a few mentions on spells without verbal components. </p><p></p><p>Even then, as I've being realized with these discussions, the grapple/choke is suboptimal to counter wizards [MENTION=17343]Tony_V[/MENTION]argas. It is bothersome, requires too much actions, and the disadvantage is a pain in the ass. And many of the fake rules lawyer's and "balance concerned" people of this post are bothered by this idea. I've realized that the best option is, simply, disarm. It only takes one attack, you haven't disadvantage and most of the most dangerous spells have Material components. If the enemy wizard or cleric has an arcane or divine focus (as most of them have), you disarm them and suddenly they can't cast a wide array of spells, including the most party dangerous ones, such as fireball and lightning bolt. You can even do it as part of an attack if you're a Battle master, doing extra damage. Then kick or grab the focus, and laugh, and laugh, and laugh. </p><p></p><p>You can still grapple the puny wizard to avoid him to reach his focus. And it will be entirely without DMs fiat.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7410633, member: 6784868"] If you consider spending further actions trivial, it is trivially easy too for the wizard to have help itself, even by a low level minion like a familiar, for example. And it isn't even outside the theme of a wizard. So now the grappler hasn't Advantage nor disadvantage (as they don't stack), but the wizard has Advantage to escape. External factors count both ways, you know. As for the Lucky feat, or the multiclass with rogue, it suddenly isn't a trivial factor, but a specific build: you are building a melee grappler, that costs you in feats and levels. And you are dedicated to melee combat, so it is expected for you to be better in it that than a pansly mage with 8 strength, who has nothing to do in melee range. It should be the lesser of it's concerns the possibility of being grappled. And it has a LOT of ways to get out of melee, such as a level 1 spell: levitate, or the omnipresent 3rd [I]fly[/I]. Suddenly, all your concerns on being grappled disappear. An even then, you only impede spells with verbal components [I]by the rules[/I]. You don't even impede casting. I've made more than a few mentions on spells without verbal components. Even then, as I've being realized with these discussions, the grapple/choke is suboptimal to counter wizards [MENTION=17343]Tony_V[/MENTION]argas. It is bothersome, requires too much actions, and the disadvantage is a pain in the ass. And many of the fake rules lawyer's and "balance concerned" people of this post are bothered by this idea. I've realized that the best option is, simply, disarm. It only takes one attack, you haven't disadvantage and most of the most dangerous spells have Material components. If the enemy wizard or cleric has an arcane or divine focus (as most of them have), you disarm them and suddenly they can't cast a wide array of spells, including the most party dangerous ones, such as fireball and lightning bolt. You can even do it as part of an attack if you're a Battle master, doing extra damage. Then kick or grab the focus, and laugh, and laugh, and laugh. You can still grapple the puny wizard to avoid him to reach his focus. And it will be entirely without DMs fiat. [/QUOTE]
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