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General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
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<blockquote data-quote="Erechel" data-source="post: 7410662" data-attributes="member: 6784868"><p>It is in the Xanathar's Guide to Everything, the "first official expansion" of the game. You don't need to be a gish. And offer a Save is how the spells usually work.</p><p></p><p>See that there are 22 spells without Verbal components for wizard only. I wouldn't call it exactly "powerless" or without options. There are plenty of options. Further, those spells advantage fall into meaninglessness if you suddenly ignore the Verbal components althogeter</p><p></p><p></p><p></p><p>It falls under the Interact with an object. See <a href="https://mobile.twitter.com/JeremyECrawford/status/542134515909414912" target="_blank">https://mobile.twitter.com/JeremyECrawford/status/542134515909414912</a></p><p></p><p> You are perfectly able to retrieve, grab, kick or otherwise interact with the weapon in the floor. And it doesn't take an action at all. Heck, you could even step on it, if you're concerned with timing. Feel free to look at the rules. If it is at 5 feet of you, it is within your melee reach.</p><p></p><p></p><p></p><p>It seems sensible enough. It isn't exactly my cup of tea, though,as it seems very restrictive. But, then, as it is the same as pulling a dagger in it's neck, then I'll have to make an attack. And I don't have to take it at disadvantage, furthermore: I could grant myself advantage knocking prone the wizard first, also without disadvantage. And I could look at the terrain, looking for a water source, to grapple and then make a swirly.</p><p></p><p>Then, if I want to disable casting with material components, then I only have to disarm the wizard, without disadvantage, and as a part of an attack if I'm a Battlemaster and interact with an object to kick or stomp into the caster staff, rod, crystal or whatever without further checks. Goodbye fireballs and lightning bolts.</p><p></p><p>If you put me against the ropes and say "the object fall out of your reach" then a shove (shield or extra attack, heck, even as an action surge, if I don't have any of those), again without disadvantage, moves the caster 5 feet, and <em>then</em> interact with the object as part of the movement. Or a grapple, and move the wizard out of place, away from the arcane focus, at half your movement. I believe that it is best at disabling a lot of casting than several grapples with disadvantage. </p><p></p><p>Again, entirely RAW.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7410662, member: 6784868"] It is in the Xanathar's Guide to Everything, the "first official expansion" of the game. You don't need to be a gish. And offer a Save is how the spells usually work. See that there are 22 spells without Verbal components for wizard only. I wouldn't call it exactly "powerless" or without options. There are plenty of options. Further, those spells advantage fall into meaninglessness if you suddenly ignore the Verbal components althogeter It falls under the Interact with an object. See [url]https://mobile.twitter.com/JeremyECrawford/status/542134515909414912[/url] You are perfectly able to retrieve, grab, kick or otherwise interact with the weapon in the floor. And it doesn't take an action at all. Heck, you could even step on it, if you're concerned with timing. Feel free to look at the rules. If it is at 5 feet of you, it is within your melee reach. It seems sensible enough. It isn't exactly my cup of tea, though,as it seems very restrictive. But, then, as it is the same as pulling a dagger in it's neck, then I'll have to make an attack. And I don't have to take it at disadvantage, furthermore: I could grant myself advantage knocking prone the wizard first, also without disadvantage. And I could look at the terrain, looking for a water source, to grapple and then make a swirly. Then, if I want to disable casting with material components, then I only have to disarm the wizard, without disadvantage, and as a part of an attack if I'm a Battlemaster and interact with an object to kick or stomp into the caster staff, rod, crystal or whatever without further checks. Goodbye fireballs and lightning bolts. If you put me against the ropes and say "the object fall out of your reach" then a shove (shield or extra attack, heck, even as an action surge, if I don't have any of those), again without disadvantage, moves the caster 5 feet, and [I]then[/I] interact with the object as part of the movement. Or a grapple, and move the wizard out of place, away from the arcane focus, at half your movement. I believe that it is best at disabling a lot of casting than several grapples with disadvantage. Again, entirely RAW. [/QUOTE]
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