Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Erechel" data-source="post: 7411739" data-attributes="member: 6784868"><p>And this is where the discussion degenerates from a real discussion to a bait and flamewar. <em>Degenerate storytelling game</em>, yeah. Of course. Except that it <em>is</em> a storytelling game. Both, storytelling AND game. And thus, you have <em>agency</em> to choose your actions, and you have MECHANICS to decide how to <em>resolve</em> said elections. If there is only <em>one</em> action, you deny both STORYTELLING AND GAME. You don't decide <em>anything</em> at all. You deny <em>disarm</em> that already has a mechanic, because <em>you decide to</em>... arbitrarily. You deny Improvised Actions, arbitrarily. You deny <strong><em>players agency</em></strong>, the base of ANY RPG, on behalf of DM's lazyness. </p><p></p><p>Besides, you are <strong>grossly </strong>misunderstanding combat (and sword combat, in particular) if you don't acknowledge shoves, grapples, disarms, parries, counterattacks, feints, etc. "I attack" and piling damage all the time isn't what you do at all in a sword fight. But you don't have to believe me: consult ANY fencing manual, if you look for a more accurate response. Here, courtesy from Talhoffer, a fencing master of the 15th century.</p><p></p><p>[ATTACH]97084[/ATTACH]</p><p>There are a LOT of real world techniques. Many of them are possible to emulate through attack roles, many other don't. Sometimes, you want the other guy to be less effective, because his effectiveness implies you or your comrades get hurt, EVEN IF YOU WIN THE FIGHT. And that's the whole point. It doesn't matter than you kill the evil wizard if half your companions fell.</p><p></p><p>But again, you can even ignore realism (HP are far, far away from realism): You are grossly misundertanding verosimilitude <em>and</em> genre conventions if you deny that an Archmage shouldn't be near a sword-wielding 2-meters tall brute. And even more if said brute can attempt things that appear in so different series as Conan, El Zorro and Adventure Time <em>every time </em>an evil wizard appears or there is a fight. 30 feet isn't the distance also, furthermore: it is the distance of one movement. One. It doesn't even take an <em>action</em> to reach them. And also, you are thinking in 2 dimensions only: think in 3D. FLY. Levitate. In every post I've made the same <em><strong>easy</strong></em>, <em><strong>obvious</strong></em> ways to the wizard to get out of melee.</p><p></p><p>And, again, you are ignoring that a whole third of the book is spellcasting, and <em>every spell</em> has noted its components. There are more mentions to them than to attacks, or swords: 475 spells only in the PHB, plus the Spellcasting chapter, makes <em>at least</em> 476 mentions to them, without counting the spellcasting part of <em>every class in the game</em>. Yes, even the Martials have a <em>spellcasting</em> subtitle in their subclasses, or the Items chapter, where the Arcane, Divine and Druidic focus are. Yeah, real waste of space. They aren't there. At all. <em>we will ignore their existance althogether</em></p><p></p><p></p><p></p><p>The underlying reality of the game? Ignoring real world and fantasy tropes at the same time because your only measure in a fight is DPR? That has HIT POINTS? And you say I'm a permissive DM and my DM is a moron, evidently, when you are talking about magic swords, <em>that aren't even counted for in the game</em>. Those rules on magic swords? Entirely optional. In the same book than the Disarm action. And Disarm isn't an improvised action. Much less grapples and shoves, that you someway imply that are wrong, too, "because you aren't using your sword". And another time, the same strawman: Everytime you fight an <em>unprepared, stupid</em> wizard <em>in melee</em> that doesn't even has a <em>hold person</em> prepared to negate the fighter to take <em>any</em> action, and that rushes into melee with him without even worry to cast <em>freedom of movement</em> on himself or having a MINION at his side. In fact, it is EXTREMELY situational. Disarm requires a sword, you know. It is an armed attack against another weapon. </p><p></p><p></p><p></p><p>Your solution... is not even a solution. 30 feet is one walk away: if two characters focus fire in them, they are dead. And then, again, you read what you want, selecting a tiny bit of my answer and make a strawman. My solution to melee by a wizard are plenty: gangbang of minions, a familiar helping the rolls, flying <strong><em>ten feet </em></strong>upwards, prepare spells to avoid being grappled, <em>hold person, charm, blink, mirror image, blur</em>, a ladder, a balcony, difficult terrain, <strong><em>weapon and skill training</em></strong>. Yeah, really is only "being at hundred feets". It is not that you only focus on solo DPR as your balancer and only measure of effectiveness: You are now ignoring <em>also</em> the HUMONGOUS spell list that allow a caster <em>not</em> being in melee. And another strawman when you say "instant-win fighters", ignoring that the caster has exactly the same possibilities (in fact, <em>better</em> chances, because of disadvantage and several spells) of getting away from a choke that only denies their Verbal components, but keeps them alive, than the fighter of getting away of hold person. It isn't instant-win, and you keep saying that like it was true: it is a fallacy. As your entire "balance" issue: is a <strong>begging the question</strong> fallacy. The entire premise resides on accepting that DPR is the balancing factor, by excluding any other factor which the wizard masters, and then deny the very same things that, in your tought, won't affect balance as they don't include DPR. Bad news, if <strong>solo </strong>DPR is the only measure of balance, the wizard is screwed, no matter if the fighter has or not a choke movement... even more if it don't as the fighter must renounce to DPR to choke someone. If versatility (as in the old Tier system) and crowd DPR are included, then the wizard win by a long, long measure, and choking and disarming becomes a necessity for the fighter to not get waaaaay back.</p><p></p><p>I now undestand why you believe that wizards are almost useless. I'm now sure that you are playing them just wrong: your games just favors all the strengths of the fighters, and none of their weaknesses. You keep in melee without any preemptive measure, ignoring any kind of spell that doesn't favor DPR. Yes, when you look it that way, they are useless.</p></blockquote><p></p>
[QUOTE="Erechel, post: 7411739, member: 6784868"] And this is where the discussion degenerates from a real discussion to a bait and flamewar. [I]Degenerate storytelling game[/I], yeah. Of course. Except that it [I]is[/I] a storytelling game. Both, storytelling AND game. And thus, you have [I]agency[/I] to choose your actions, and you have MECHANICS to decide how to [I]resolve[/I] said elections. If there is only [I]one[/I] action, you deny both STORYTELLING AND GAME. You don't decide [I]anything[/I] at all. You deny [I]disarm[/I] that already has a mechanic, because [I]you decide to[/I]... arbitrarily. You deny Improvised Actions, arbitrarily. You deny [B][I]players agency[/I][/B], the base of ANY RPG, on behalf of DM's lazyness. Besides, you are [B]grossly [/B]misunderstanding combat (and sword combat, in particular) if you don't acknowledge shoves, grapples, disarms, parries, counterattacks, feints, etc. "I attack" and piling damage all the time isn't what you do at all in a sword fight. But you don't have to believe me: consult ANY fencing manual, if you look for a more accurate response. Here, courtesy from Talhoffer, a fencing master of the 15th century. [ATTACH=CONFIG]97084._xfImport[/ATTACH] There are a LOT of real world techniques. Many of them are possible to emulate through attack roles, many other don't. Sometimes, you want the other guy to be less effective, because his effectiveness implies you or your comrades get hurt, EVEN IF YOU WIN THE FIGHT. And that's the whole point. It doesn't matter than you kill the evil wizard if half your companions fell. But again, you can even ignore realism (HP are far, far away from realism): You are grossly misundertanding verosimilitude [I]and[/I] genre conventions if you deny that an Archmage shouldn't be near a sword-wielding 2-meters tall brute. And even more if said brute can attempt things that appear in so different series as Conan, El Zorro and Adventure Time [I]every time [/I]an evil wizard appears or there is a fight. 30 feet isn't the distance also, furthermore: it is the distance of one movement. One. It doesn't even take an [I]action[/I] to reach them. And also, you are thinking in 2 dimensions only: think in 3D. FLY. Levitate. In every post I've made the same [I][B]easy[/B][/I], [I][B]obvious[/B][/I] ways to the wizard to get out of melee. And, again, you are ignoring that a whole third of the book is spellcasting, and [I]every spell[/I] has noted its components. There are more mentions to them than to attacks, or swords: 475 spells only in the PHB, plus the Spellcasting chapter, makes [I]at least[/I] 476 mentions to them, without counting the spellcasting part of [I]every class in the game[/I]. Yes, even the Martials have a [I]spellcasting[/I] subtitle in their subclasses, or the Items chapter, where the Arcane, Divine and Druidic focus are. Yeah, real waste of space. They aren't there. At all. [I]we will ignore their existance althogether[/I] The underlying reality of the game? Ignoring real world and fantasy tropes at the same time because your only measure in a fight is DPR? That has HIT POINTS? And you say I'm a permissive DM and my DM is a moron, evidently, when you are talking about magic swords, [I]that aren't even counted for in the game[/I]. Those rules on magic swords? Entirely optional. In the same book than the Disarm action. And Disarm isn't an improvised action. Much less grapples and shoves, that you someway imply that are wrong, too, "because you aren't using your sword". And another time, the same strawman: Everytime you fight an [I]unprepared, stupid[/I] wizard [I]in melee[/I] that doesn't even has a [I]hold person[/I] prepared to negate the fighter to take [I]any[/I] action, and that rushes into melee with him without even worry to cast [I]freedom of movement[/I] on himself or having a MINION at his side. In fact, it is EXTREMELY situational. Disarm requires a sword, you know. It is an armed attack against another weapon. Your solution... is not even a solution. 30 feet is one walk away: if two characters focus fire in them, they are dead. And then, again, you read what you want, selecting a tiny bit of my answer and make a strawman. My solution to melee by a wizard are plenty: gangbang of minions, a familiar helping the rolls, flying [B][I]ten feet [/I][/B]upwards, prepare spells to avoid being grappled, [I]hold person, charm, blink, mirror image, blur[/I], a ladder, a balcony, difficult terrain, [B][I]weapon and skill training[/I][/B]. Yeah, really is only "being at hundred feets". It is not that you only focus on solo DPR as your balancer and only measure of effectiveness: You are now ignoring [I]also[/I] the HUMONGOUS spell list that allow a caster [I]not[/I] being in melee. And another strawman when you say "instant-win fighters", ignoring that the caster has exactly the same possibilities (in fact, [I]better[/I] chances, because of disadvantage and several spells) of getting away from a choke that only denies their Verbal components, but keeps them alive, than the fighter of getting away of hold person. It isn't instant-win, and you keep saying that like it was true: it is a fallacy. As your entire "balance" issue: is a [B]begging the question[/B] fallacy. The entire premise resides on accepting that DPR is the balancing factor, by excluding any other factor which the wizard masters, and then deny the very same things that, in your tought, won't affect balance as they don't include DPR. Bad news, if [B]solo [/B]DPR is the only measure of balance, the wizard is screwed, no matter if the fighter has or not a choke movement... even more if it don't as the fighter must renounce to DPR to choke someone. If versatility (as in the old Tier system) and crowd DPR are included, then the wizard win by a long, long measure, and choking and disarming becomes a necessity for the fighter to not get waaaaay back. I now undestand why you believe that wizards are almost useless. I'm now sure that you are playing them just wrong: your games just favors all the strengths of the fighters, and none of their weaknesses. You keep in melee without any preemptive measure, ignoring any kind of spell that doesn't favor DPR. Yes, when you look it that way, they are useless. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
Top