Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 7412066" data-attributes="member: 996"><p>That's a lotta lecturing and a little information. The key is that you had a blanket ruling already in place that prevents a disarmed opponent from simply picking the blade back up 'for free' on his turn, which is what a typical read of the PH would probably lead a player to expect...</p><p></p><p>...moral of the story, take no apparent rule for granted, always ask your DM.</p><p></p><p> It's not just genre conventions, it's D&D's own conventions, magic-users were always allergic to melee, even in 3.x, at the height of the wizard's brokenness, you had to powergame a little to make a caster that could function well in melee, in 4e most spells at least still provoked in melee. But, the trend on WotC's watch has been towards wizards being at home in melee. 3.5 did let you max concentration and take feats to melee effectively while casting spells, 4e did give the wizard more than a couple of non-provoking 'Close' spells, and 5e removed OA & interruption of spell casting entirely. </p><p></p><p>So 5e has gone against not only genre & common sense 'realism' (nothing really realistic once you've accepted magic, but FWIW), but D&D's own long tradition of /casters staying the F out of melee when casting/, when it has, in most other ways, been profoundly respectful of tradition.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7412066, member: 996"] That's a lotta lecturing and a little information. The key is that you had a blanket ruling already in place that prevents a disarmed opponent from simply picking the blade back up 'for free' on his turn, which is what a typical read of the PH would probably lead a player to expect... ...moral of the story, take no apparent rule for granted, always ask your DM. It's not just genre conventions, it's D&D's own conventions, magic-users were always allergic to melee, even in 3.x, at the height of the wizard's brokenness, you had to powergame a little to make a caster that could function well in melee, in 4e most spells at least still provoked in melee. But, the trend on WotC's watch has been towards wizards being at home in melee. 3.5 did let you max concentration and take feats to melee effectively while casting spells, 4e did give the wizard more than a couple of non-provoking 'Close' spells, and 5e removed OA & interruption of spell casting entirely. So 5e has gone against not only genre & common sense 'realism' (nothing really realistic once you've accepted magic, but FWIW), but D&D's own long tradition of /casters staying the F out of melee when casting/, when it has, in most other ways, been profoundly respectful of tradition. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Dealing with spellcasters as a martial
Top