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Dealing with spellcasters as a martial
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<blockquote data-quote="Tony Vargas" data-source="post: 7412419" data-attributes="member: 996"><p>It's a sword, not a chainsaw! </p><p></p><p>But, point taken, wouldn't expect to score a field goal with one, no matter how good a kicker you may be.</p><p></p><p> The player of the wizard the nth time the DM tells him his spell doesn't go off because he didn't declare he had used his object interaction to take it out.</p><p></p><p> In some circumstances - flying, in a prismatic sphere, on the other side of a chasm, atop a parapet, etc - he certainly could. He doesn't even need to be high level for all of 'em.</p><p></p><p> Sure, because he had a magic sword, was a warrior in his youth, and because casting spells in melee - even for a grounded angelic being - should be folly! He was swinging Glamdring, not roasting orcs wholesale with Burning Hands.</p><p></p><p> You've got a lot of balance eggs in that concentration basket. Not /that/ many spells require concentration. Some of the ones that do aren't all that big a deal, anyway...</p><p></p><p>Spell slots have been reduced significantly ('dramatically' is pushing it) by comparison to 3e, and, at high levels (when casters were notoriously OP) only, relative to the classic game. At low-mid levels, 5e casters have more spells than 1e wizards. (And, of course, they have vastly more than 4e casters, who were, comparatively balanced.) What's more, wizards prep from their spell book, but cast spontaneously - that's the most versatile official casting method in the history of the game, hands-down. Vancian casters risked 'wasting' slots if they prepared a spell they turned out not to need that day - that almost can't happen to a 5e wizard, who would have to find /all/ his prepped spells useless before he started being unable to use slots! Traditional wizards risked interruption with every spell, 5e casters risk losing concentration only with a very few spells, and only after they have taken effect. </p><p></p><p>Every edition but 4e has made casters more powerful than the one before, and /every/ edition, even balance-happy 4e, made casting easier & safer, across the board. </p><p></p><p>That's a trend that has not been without effects on the play of the game. One of them is that characters that used to avoid melee like the plague (actually, more assiduously than the plague, you can always cast Cure Disease!) and needed a stout 'wall' of melee types for protection back in the day, can now just wade in with everyone else... it changes both story and party dynamics rather dramatically.</p><p></p><p> It means you get to /attempt/ whatever you like! </p><p>Grabbing someone and trying to stop them from speaking and waving their hands around shouldn't be outright impossible. Dicey, perhaps, depending... </p><p></p><p>Well, no, his DM let him get away with it, it was sharing the experience, here, that didn't go over so well...</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 7412419, member: 996"] It's a sword, not a chainsaw! But, point taken, wouldn't expect to score a field goal with one, no matter how good a kicker you may be. The player of the wizard the nth time the DM tells him his spell doesn't go off because he didn't declare he had used his object interaction to take it out. In some circumstances - flying, in a prismatic sphere, on the other side of a chasm, atop a parapet, etc - he certainly could. He doesn't even need to be high level for all of 'em. Sure, because he had a magic sword, was a warrior in his youth, and because casting spells in melee - even for a grounded angelic being - should be folly! He was swinging Glamdring, not roasting orcs wholesale with Burning Hands. You've got a lot of balance eggs in that concentration basket. Not /that/ many spells require concentration. Some of the ones that do aren't all that big a deal, anyway... Spell slots have been reduced significantly ('dramatically' is pushing it) by comparison to 3e, and, at high levels (when casters were notoriously OP) only, relative to the classic game. At low-mid levels, 5e casters have more spells than 1e wizards. (And, of course, they have vastly more than 4e casters, who were, comparatively balanced.) What's more, wizards prep from their spell book, but cast spontaneously - that's the most versatile official casting method in the history of the game, hands-down. Vancian casters risked 'wasting' slots if they prepared a spell they turned out not to need that day - that almost can't happen to a 5e wizard, who would have to find /all/ his prepped spells useless before he started being unable to use slots! Traditional wizards risked interruption with every spell, 5e casters risk losing concentration only with a very few spells, and only after they have taken effect. Every edition but 4e has made casters more powerful than the one before, and /every/ edition, even balance-happy 4e, made casting easier & safer, across the board. That's a trend that has not been without effects on the play of the game. One of them is that characters that used to avoid melee like the plague (actually, more assiduously than the plague, you can always cast Cure Disease!) and needed a stout 'wall' of melee types for protection back in the day, can now just wade in with everyone else... it changes both story and party dynamics rather dramatically. It means you get to /attempt/ whatever you like! Grabbing someone and trying to stop them from speaking and waving their hands around shouldn't be outright impossible. Dicey, perhaps, depending... Well, no, his DM let him get away with it, it was sharing the experience, here, that didn't go over so well... [/QUOTE]
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