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Dealing with troublesome players (broken & passive)
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<blockquote data-quote="iserith" data-source="post: 7841276" data-attributes="member: 97077"><p>You say you "DM" so I assume you're playing D&D, but which edition is it?</p><p></p><p></p><p></p><p>It may be worth asking them why they are so passive in a game where they are presumably incentivized via XP and treasure to get after their goals. (Do they even have goals?) This may allow you to discover what motivates them and you can modify your content and presentation accordingly.</p><p></p><p></p><p></p><p>This definitely sounds like a group that isn't on the same page with each other and could stand to have a conversation to discuss their goals and reset their expectations. A chat about how to best cooperate with each other is also in order, including how to make sure everyone gets an equitable amount of time in the spotlight. There appears to be some amount of disinterest in the game itself coming from at least two of the players, so I would make sure to engage them to find out what does interest them more than the PS4 and YouTube, then I would modify my game accordingly.</p><p></p><p>If that doesn't work, you can always try to game online via virtual table tops like Roll20. This will increase your total pool of players and you can screen out troublesome people to build the ideal group for your game. This isn't quite the same as gaming in person, but can be just as fun or more fun, considering in my experience you can get more done in a less time.</p></blockquote><p></p>
[QUOTE="iserith, post: 7841276, member: 97077"] You say you "DM" so I assume you're playing D&D, but which edition is it? It may be worth asking them why they are so passive in a game where they are presumably incentivized via XP and treasure to get after their goals. (Do they even have goals?) This may allow you to discover what motivates them and you can modify your content and presentation accordingly. This definitely sounds like a group that isn't on the same page with each other and could stand to have a conversation to discuss their goals and reset their expectations. A chat about how to best cooperate with each other is also in order, including how to make sure everyone gets an equitable amount of time in the spotlight. There appears to be some amount of disinterest in the game itself coming from at least two of the players, so I would make sure to engage them to find out what does interest them more than the PS4 and YouTube, then I would modify my game accordingly. If that doesn't work, you can always try to game online via virtual table tops like Roll20. This will increase your total pool of players and you can screen out troublesome people to build the ideal group for your game. This isn't quite the same as gaming in person, but can be just as fun or more fun, considering in my experience you can get more done in a less time. [/QUOTE]
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