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Dealing with troublesome players (broken & passive)
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<blockquote data-quote="billd91" data-source="post: 7841539" data-attributes="member: 3400"><p>Yeah, that can make it tough. If you want to game, you kind of get stuck with what's available. I experienced that back in the 1980s. Some of those people are my best friends to this day, and some others are just people we were largely stuck with. </p><p>I understand that sometimes no gaming is better than bad gaming, but playing with a motley crew of whomever is around is sometimes better than nothing, even with all the headaches. You just need to approach it from a perspective of being entertained even if not edified by the experience. You may even learn something by observing what <strong>not</strong> to do.</p><p></p><p>As far as dealing with power gamers and wallflowers, that can be tough. Best advice I can give is provide a mix of creatures in the encounters - some geared up for more optimization and some not. The higher-optimized ones should be the ones who move in to fight the PC power gamers while the others provide a more suitable challenge for the wallflowers. It's a bit like putting together a mixed supervillain team to fight the superhero team who has characters as different as Iron Man and Hawkeye in it.</p></blockquote><p></p>
[QUOTE="billd91, post: 7841539, member: 3400"] Yeah, that can make it tough. If you want to game, you kind of get stuck with what's available. I experienced that back in the 1980s. Some of those people are my best friends to this day, and some others are just people we were largely stuck with. I understand that sometimes no gaming is better than bad gaming, but playing with a motley crew of whomever is around is sometimes better than nothing, even with all the headaches. You just need to approach it from a perspective of being entertained even if not edified by the experience. You may even learn something by observing what [b]not[/b] to do. As far as dealing with power gamers and wallflowers, that can be tough. Best advice I can give is provide a mix of creatures in the encounters - some geared up for more optimization and some not. The higher-optimized ones should be the ones who move in to fight the PC power gamers while the others provide a more suitable challenge for the wallflowers. It's a bit like putting together a mixed supervillain team to fight the superhero team who has characters as different as Iron Man and Hawkeye in it. [/QUOTE]
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