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<blockquote data-quote="MoogleEmpMog" data-source="post: 3717734" data-attributes="member: 22882"><p>Yes, because it takes REAL cojones to brave the danger of being removed from play and spending an evening reading/watching other people play/kibitzing/playing a Game Boy because you rolled bad in the first encounter. I mean, wow. Anybody with the cojones to handle that, he could probably take on an armored division single-handedly; the tanks would just WILT. :\ </p><p></p><p>Bravado and posturing aside, there's nothing un-Gamist about not wanting gameplay death, nothing that says you don't want the most difficult possible challenges. Someone's apparent inability to understand that "No Gameplay Death" is not equal to "No Challenge" does not make them equal. 99% of non-RPGs either don't allow players to be removed from play prior to the end of the game or require a significant expenditure of resources on the part of other players before it can happen; it seems a bit of a stretch to say that only those games are challenging.</p><p></p><p>There are people who understand this and still prefer gameplay death; these people have a logical position based on what they value in the game. These people design purpose-driven, intelligent games that allow for gameplay death and make provisions to keep the game fun for all players. I have no problem with these people or the games they produce.</p><p></p><p>They generally don't boast about what bad dudes they are because they're not afraid to lose a character, however. <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3717734, member: 22882"] Yes, because it takes REAL cojones to brave the danger of being removed from play and spending an evening reading/watching other people play/kibitzing/playing a Game Boy because you rolled bad in the first encounter. I mean, wow. Anybody with the cojones to handle that, he could probably take on an armored division single-handedly; the tanks would just WILT. :\ Bravado and posturing aside, there's nothing un-Gamist about not wanting gameplay death, nothing that says you don't want the most difficult possible challenges. Someone's apparent inability to understand that "No Gameplay Death" is not equal to "No Challenge" does not make them equal. 99% of non-RPGs either don't allow players to be removed from play prior to the end of the game or require a significant expenditure of resources on the part of other players before it can happen; it seems a bit of a stretch to say that only those games are challenging. There are people who understand this and still prefer gameplay death; these people have a logical position based on what they value in the game. These people design purpose-driven, intelligent games that allow for gameplay death and make provisions to keep the game fun for all players. I have no problem with these people or the games they produce. They generally don't boast about what bad dudes they are because they're not afraid to lose a character, however. :uhoh: [/QUOTE]
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