Sylrae
First Post
Kerrick mentioned that the death and dying rules suck, especially if you're making due without a cleric.
I've had a bunch of games with nobody choosing a spellcaster (I don't make them have balanced parties, I adjust according to the group setup).
So anyways,
Here is my rule (from memory, I'll check the actual document when I'm at home). I may have it a bit wrong.
Okay. Simplified version
Fortitude Save, with effect based on amount of success.
This of course means that it gets easier to Stabilize as you gain levels.
1-9: Player gets worse. Take 1d4 damage
10-19: No Change.
20: Stabilize
When you stabilize, you heal 1 hit point per round until conscious.
You don't bleed to -10, you bleed to -Con score.
Variants:
Bleed Value:
1. For longevity, use a fraction of your hp. In my games that's bad, but that's because I give bonus hit points at level 1 (9 + 1/2 Con)...
2. You could add your Fort Save to the amount of -hp you can bleed.
3. You could make the amount you can bleed be equal to 10 + Fort.
DC:
1. You could up the DC's of the Fort Save, which would make people stabilize less often.
2. You could base the DC on their current negative HP.
Damage:
Die Type: Change the die type to speed up/slow down death.
-----
What do you guys think? Which variant Ideas do you think should be used?
I've had a bunch of games with nobody choosing a spellcaster (I don't make them have balanced parties, I adjust according to the group setup).
So anyways,
Here is my rule (from memory, I'll check the actual document when I'm at home). I may have it a bit wrong.
Okay. Simplified version
Fortitude Save, with effect based on amount of success.
This of course means that it gets easier to Stabilize as you gain levels.
1-9: Player gets worse. Take 1d4 damage
10-19: No Change.
20: Stabilize
When you stabilize, you heal 1 hit point per round until conscious.
You don't bleed to -10, you bleed to -Con score.
Variants:
Bleed Value:
1. For longevity, use a fraction of your hp. In my games that's bad, but that's because I give bonus hit points at level 1 (9 + 1/2 Con)...
2. You could add your Fort Save to the amount of -hp you can bleed.
3. You could make the amount you can bleed be equal to 10 + Fort.
DC:
1. You could up the DC's of the Fort Save, which would make people stabilize less often.
2. You could base the DC on their current negative HP.
Damage:
Die Type: Change the die type to speed up/slow down death.
-----
What do you guys think? Which variant Ideas do you think should be used?