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<blockquote data-quote="Kerrick" data-source="post: 4638079" data-attributes="member: 4722"><p>This is almost exactly how I do it. My version goes something like this: </p><p></p><p>0 hit points, you're disabled.</p><p></p><p>-1 hp, you're dying.</p><p></p><p>at negative Con score (death threshold), you're dead.</p><p></p><p>If you're dying, make a DC 10 Constitution check. If you succeed by 4 or less, there's no change. If you succeed by 5 or more, you stabilize (go to 0 hp, but still unconscious). If the check fails by any amount, you lose 1 hit point; three failures or a natural 1 means you die.</p><p></p><p>If you're stable, you have a 10% chance each hour of regaining consciousness on your own (1 hp). If you recover (either on your own or by being healed), you're staggered for 1 minute (though a heal spell or better will obviate this). [The staggered thing was something I stole from a Neverwinter Nights PW I played in; I thought it was quite appropriate - you shouldn't go from "dying" to "alive" without SOME kind of penalty.]</p><p></p><p>If a character takes damage while dying, it has no effect unless it is greater than his (unadjusted) Con score, in which case he must make an immediate DC 15 Con check or die. Even if the check succeeds, he takes another step toward death (this could easily result in death anyway for someone on his second step, as a third failed roll means instant death).</p><p></p><p>----</p><p></p><p>The problem with using Fort save instead of Con check (though "problem" is probably relative) is that it IS better as you gain levels - I don't really see why a L20 wizard should have an easier time recovering from a mortal blow than a L1 fighter, when logic would dictate that it would probably be the other way around (the fighter would likely be in better shape, physically). Basing it on Con instead of Fort gives everyone a more or less equal chance of survival, instead of heavily favoring fighter-types.</p><p></p><p>The "heal 1 hp/round until conscious" is also something the NWN PW used; if you stabilized, you'd recover on your own and could stagger away if you actually regained consciousness. I might use that instead of going straight to 0 hit points on a successful Con check.</p></blockquote><p></p>
[QUOTE="Kerrick, post: 4638079, member: 4722"] This is almost exactly how I do it. My version goes something like this: 0 hit points, you're disabled. -1 hp, you're dying. at negative Con score (death threshold), you're dead. If you're dying, make a DC 10 Constitution check. If you succeed by 4 or less, there's no change. If you succeed by 5 or more, you stabilize (go to 0 hp, but still unconscious). If the check fails by any amount, you lose 1 hit point; three failures or a natural 1 means you die. If you're stable, you have a 10% chance each hour of regaining consciousness on your own (1 hp). If you recover (either on your own or by being healed), you're staggered for 1 minute (though a heal spell or better will obviate this). [The staggered thing was something I stole from a Neverwinter Nights PW I played in; I thought it was quite appropriate - you shouldn't go from "dying" to "alive" without SOME kind of penalty.] If a character takes damage while dying, it has no effect unless it is greater than his (unadjusted) Con score, in which case he must make an immediate DC 15 Con check or die. Even if the check succeeds, he takes another step toward death (this could easily result in death anyway for someone on his second step, as a third failed roll means instant death). ---- The problem with using Fort save instead of Con check (though "problem" is probably relative) is that it IS better as you gain levels - I don't really see why a L20 wizard should have an easier time recovering from a mortal blow than a L1 fighter, when logic would dictate that it would probably be the other way around (the fighter would likely be in better shape, physically). Basing it on Con instead of Fort gives everyone a more or less equal chance of survival, instead of heavily favoring fighter-types. The "heal 1 hp/round until conscious" is also something the NWN PW used; if you stabilized, you'd recover on your own and could stagger away if you actually regained consciousness. I might use that instead of going straight to 0 hit points on a successful Con check. [/QUOTE]
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