Death Bringer

Tyonisius

First Post
This is another one of my attempts at a prestige class. This is kind of like a "The Reaper" class in my eyes. I'm not finished with it but I'd like some feed back, primarily focused on balance and secondarily focued on other ideas for the class. If it's underpowered, I'd like to increase it to full BAB, among other things if balance permits. Let me know what you think!


Death Bringer

Requirements
Alignment:
Knowledge (Religion): 10
Spellcraft: 8
Concentration: 10
Base Attack Bonus: +5
Feats: Weapon focus (Scythe)
Special: Ability to turn or rebuke undead

Hit Die: d8

Class Skills: Same as Cleric

Skill Point Gain: 2+Int



Code:
[B]       Base 
       Attack   Fort    Ref     Will 
[U]Level  Bonus    Save    Save    Save   Spellcasting         Special[/B][/U]
1	+0	+2	+0	+2	+1 Existing Divine  Deathwatch
2	+1	+3	+0	+3		            Death Knows No Bounds
3	+2	+3	+1	+3	+1 Existing Divine  Belle Morte
4	+3	+4	+1	+4		            Death Knell
5	+3	+4	+1	+4	+1 Existing Divine  Power Critical (Scythe), 
6	+4	+5	+2	+5		            
7	+5	+5	+2	+5	+1 Existing Divine  Death Knows No Bounds II
8	+6	+6	+2	+6		            Death Proof
9	+6	+6	+3	+6	+1 Existing Divine  Improved Power Critical (Scythe)
10	+7	+7	+3	+7	+1 Existing Divine  Belle Morte II


Weapon and Armor Proficiency: A Death Bringer gains no proficiency with any weapons or armor.

Deathwatch: At 1st level, the Death Bringer gains the ability to cast the Deathwatch spell at will.

Death Knows No Bounds: At 1st level, the Death Bringer automatically gains access to the Death Doman. If the Death Bring already has this domain his caster level while casting spells from this Domain increases by 2.

Death Knows No Bounds II: At 7th level, the Death Bringer gains an increased access to the Death Domain. The Death Bringer gains 1 additional domain spell for each spell level but this spell must be chosen from the Death Domain.

Bell Morte: A Death Bringer is just that, a bringer of death. His intimacy with the energies of death allows him to cause instant death with an attack with his scythe. At 3rd level, any confirmed Critical Strike has a chance to instantly slay the target (Fort Save DC: 10 + Death Bringer Levels + Wis Mod). If the save is successful, the target receives damage as normal. This ability does not work against creatures immune to critical hits.

Deathknell: At 4th level, the Death Bringer gains the ability to cast the Deathknell spell at will.

Power Critical (Scythe): At 5th level, the Death Bringer Power Critical feat but it only applies to the Scythe weapon.

Improved Power Critical (Scythe): At 9th level, the Death Bringer's Power Critical bonus increases to +6.

Death Proof: At 8th level, the Death Bringer is treated as being under the affects of the Death Ward spell permanently.

Bell Morte II: At 10th level, upon a successful save against the Bell Morte ability, the target suffers 1d4 points of strength damage and 1d4 points of dexterity damage due to the immense drain this ability has on the human body. This is in addition to the damage from a Critical. This affects of this ability do not stack.
 
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My response is all you need to know this isn't a good idea. I'm sure if not for that response it would fall off the radar unnoticed. No thanks needed.
 

Actually I don't think it looks too bad, except for Belle Morte II. +5 to a save DC is always a bad idea. Personally I'd get rid of the required Improved Crit prerequisite and give the class average BAB. I guess if you want this to be a cleric/warrior class rather than just a cleric class, it might be appropriate but...ugh, I just hate finaggling skill points with multiclass levels.
 

Tequila Sunrise said:
Actually I don't think it looks too bad, except for Belle Morte II. +5 to a save DC is always a bad idea. Personally I'd get rid of the required Improved Crit prerequisite and give the class average BAB. I guess if you want this to be a cleric/warrior class rather than just a cleric class, it might be appropriate but...ugh, I just hate finaggling skill points with multiclass levels.

It was meant to be a Cleric class, though you could make it cleric/warrior instead. The reasoning behind the +5 to the save DC, is due to the 3/4 BAB and the low chance to threaten a crit with a scythe. So the Death Bringer would need to threaten a crit(19-20, 18-20 if you still have keen and improved critical stack), confirm a crit (harder with the 3/4 BAB), then the target would need to fail it's save. +5 might be a bit high, what about a smaller bonus, like a +2?
 

Any cleric tooled for fighting in melee will have at least the attack bonus of a fighter at the same level.

Divine favor, Bless, Bulls strength, Greater magic weapon, Divine Power and Righteous might will more than even out the playing field.


I second the suggestion of ditching the Improved critical requirement though. Makes it to hard for a straight cleric to qualify.
 

I like it. It's very flavorful and reasonably powered. However, the way the powers are spread now, I see absolutely zero reason to continue past 7th level (or is it 6th? The text and table don't match up.) The last three levels only get you 2/3 spellcasting progression and a sudden bump in the Belle Morte's save DC. It needs something else in those levels if you want anyone to take the full progression.
 

Winding Road said:
I like it. It's very flavorful and reasonably powered. However, the way the powers are spread now, I see absolutely zero reason to continue past 7th level (or is it 6th? The text and table don't match up.) The last three levels only get you 2/3 spellcasting progression and a sudden bump in the Belle Morte's save DC. It needs something else in those levels if you want anyone to take the full progression.

I edited when the abilities were gained to make the full progression more enticing and weakened Bell Morte II a bit.

I think having Improved Critical (Scythe) as a prerequiste isn't as bad as you guys seem to. You'd have to be level 7 Cleric (if you go full Cleric) to go into this class. This means you'd have 3 feats available (4 if you choose human). However, I could change it to make it so that Improved Critical (Scythe) is one of the abilities they get and make it so that they have to cast a certain level of divine spells (so that if they go Cleric/Warrior they'll still have to be at least level 7). What do you think about this idea?
 

You know, I think we need a new rule on this forum. Whenever someone posts a prestige class, they should have to post a minimum level to enter the class, as they've calculated it based on pre-reqs.

And, on topic, I honestly don't know for this PrC. I'm against death spells in general, but it seems not overly early, in terms of when one can acquire death spells. My only rule for this would be disallowing anyone using it who hadn't been playing the character since first level. I'm also uneasy about sending anyone up against a save or die with these kinds of DCs.
 

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