This is another one of my attempts at a prestige class. This is kind of like a "The Reaper" class in my eyes. I'm not finished with it but I'd like some feed back, primarily focused on balance and secondarily focued on other ideas for the class. If it's underpowered, I'd like to increase it to full BAB, among other things if balance permits. Let me know what you think!
Death Bringer
Requirements
Alignment:
Knowledge (Religion): 10
Spellcraft: 8
Concentration: 10
Base Attack Bonus: +5
Feats: Weapon focus (Scythe)
Special: Ability to turn or rebuke undead
Hit Die: d8
Class Skills: Same as Cleric
Skill Point Gain: 2+Int
Weapon and Armor Proficiency: A Death Bringer gains no proficiency with any weapons or armor.
Deathwatch: At 1st level, the Death Bringer gains the ability to cast the Deathwatch spell at will.
Death Knows No Bounds: At 1st level, the Death Bringer automatically gains access to the Death Doman. If the Death Bring already has this domain his caster level while casting spells from this Domain increases by 2.
Death Knows No Bounds II: At 7th level, the Death Bringer gains an increased access to the Death Domain. The Death Bringer gains 1 additional domain spell for each spell level but this spell must be chosen from the Death Domain.
Bell Morte: A Death Bringer is just that, a bringer of death. His intimacy with the energies of death allows him to cause instant death with an attack with his scythe. At 3rd level, any confirmed Critical Strike has a chance to instantly slay the target (Fort Save DC: 10 + Death Bringer Levels + Wis Mod). If the save is successful, the target receives damage as normal. This ability does not work against creatures immune to critical hits.
Deathknell: At 4th level, the Death Bringer gains the ability to cast the Deathknell spell at will.
Power Critical (Scythe): At 5th level, the Death Bringer Power Critical feat but it only applies to the Scythe weapon.
Improved Power Critical (Scythe): At 9th level, the Death Bringer's Power Critical bonus increases to +6.
Death Proof: At 8th level, the Death Bringer is treated as being under the affects of the Death Ward spell permanently.
Bell Morte II: At 10th level, upon a successful save against the Bell Morte ability, the target suffers 1d4 points of strength damage and 1d4 points of dexterity damage due to the immense drain this ability has on the human body. This is in addition to the damage from a Critical. This affects of this ability do not stack.
Death Bringer
Requirements
Alignment:
Knowledge (Religion): 10
Spellcraft: 8
Concentration: 10
Base Attack Bonus: +5
Feats: Weapon focus (Scythe)
Special: Ability to turn or rebuke undead
Hit Die: d8
Class Skills: Same as Cleric
Skill Point Gain: 2+Int
Code:
[B] Base
Attack Fort Ref Will
[U]Level Bonus Save Save Save Spellcasting Special[/B][/U]
1 +0 +2 +0 +2 +1 Existing Divine Deathwatch
2 +1 +3 +0 +3 Death Knows No Bounds
3 +2 +3 +1 +3 +1 Existing Divine Belle Morte
4 +3 +4 +1 +4 Death Knell
5 +3 +4 +1 +4 +1 Existing Divine Power Critical (Scythe),
6 +4 +5 +2 +5
7 +5 +5 +2 +5 +1 Existing Divine Death Knows No Bounds II
8 +6 +6 +2 +6 Death Proof
9 +6 +6 +3 +6 +1 Existing Divine Improved Power Critical (Scythe)
10 +7 +7 +3 +7 +1 Existing Divine Belle Morte II
Weapon and Armor Proficiency: A Death Bringer gains no proficiency with any weapons or armor.
Deathwatch: At 1st level, the Death Bringer gains the ability to cast the Deathwatch spell at will.
Death Knows No Bounds: At 1st level, the Death Bringer automatically gains access to the Death Doman. If the Death Bring already has this domain his caster level while casting spells from this Domain increases by 2.
Death Knows No Bounds II: At 7th level, the Death Bringer gains an increased access to the Death Domain. The Death Bringer gains 1 additional domain spell for each spell level but this spell must be chosen from the Death Domain.
Bell Morte: A Death Bringer is just that, a bringer of death. His intimacy with the energies of death allows him to cause instant death with an attack with his scythe. At 3rd level, any confirmed Critical Strike has a chance to instantly slay the target (Fort Save DC: 10 + Death Bringer Levels + Wis Mod). If the save is successful, the target receives damage as normal. This ability does not work against creatures immune to critical hits.
Deathknell: At 4th level, the Death Bringer gains the ability to cast the Deathknell spell at will.
Power Critical (Scythe): At 5th level, the Death Bringer Power Critical feat but it only applies to the Scythe weapon.
Improved Power Critical (Scythe): At 9th level, the Death Bringer's Power Critical bonus increases to +6.
Death Proof: At 8th level, the Death Bringer is treated as being under the affects of the Death Ward spell permanently.
Bell Morte II: At 10th level, upon a successful save against the Bell Morte ability, the target suffers 1d4 points of strength damage and 1d4 points of dexterity damage due to the immense drain this ability has on the human body. This is in addition to the damage from a Critical. This affects of this ability do not stack.
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