Leopold
NKL4LYFE
Death Dog
Medium-size Animal
Hit Dice: 2d8+3 (12 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
AC: 14 (+3 Dex, +1 natural)
Attacks: 2 bite +4 melee
Damage: Bite 1d10+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Fortitude save vs dc 15 or die in 4d6 days, knocks opponent , poison, trample
Special Qualities: Camoflage, scent
Saves: Fort +5, Ref +6, Will 0
Abilities: Str 17, Dex 18, Con 13, Int 2, Wis 10, Cha 3
Skills: Hide +5, Move Silently +8, Spot +3, Wilderness Lore +5
--------------------------------------------------------------------------------
Climate/Terrain: Any land,marsh
Organization: Solitary, Pair, or Pack (5-20)
Challenge Rating: 1/10
Treasure: None
Alignment: Always neutral evil
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)
A death dog is a dark skinned dog with 2 large feral heads and gleaming red eyes.
A death dog is a dark skinned dog with 2 large feral heads and gleaming red eyes. Their heads sway back and forth on their bodies looking for prey to attack. They typically attack in pairs using their baying to distract the enemy while they rush in enmasse to kill and rend the enemy to pieces. Their typical height is 4ft high at the shoulder and 6' long in length. Their stringy tail and hairless hide give them the appearance of blending into the swamp which they use to their own advantage to attack their prey.
A death dog will mate with another death dog and produce a litter of 2d6 pups. Once the pups are born the mother leaves them after 3 months to fend for their own and they become prey for many swamp creatures.
Combat
A death dog will attempt to charge the opponent and try to knock them prone using both their heads. If this fails they will attack fanatically using both their fanged maws
Animals have low-light vision.
Poison (Ex)Fortitude save vs DC 15 or die in 4d6 days
Trample (Ex)Knocks opponent prone on a natural roll of a 19 or 20
Camoflage (Ex)
Scent (Ex)
Society
Death Dogs hunt in packs and live in packs. They breed when the females are in heat and the Alpha male always has the pick of the breeding feamales.
NOTE: There is a save vs poison for the SA of everytime they bite a creature they must roll a Fortitude save. I don't know how to calculate the DC for the creature to do this properly. What would a typical DC of this nature be?
Also does the trample allow the above SA to happen?
Medium-size Animal
Hit Dice: 2d8+3 (12 hp)
Initiative: +3 (+3 Dex)
Speed: 30 ft.
AC: 14 (+3 Dex, +1 natural)
Attacks: 2 bite +4 melee
Damage: Bite 1d10+3
Face/Reach: 5 ft. by 5 ft./5 ft.
Special Attacks: Fortitude save vs dc 15 or die in 4d6 days, knocks opponent , poison, trample
Special Qualities: Camoflage, scent
Saves: Fort +5, Ref +6, Will 0
Abilities: Str 17, Dex 18, Con 13, Int 2, Wis 10, Cha 3
Skills: Hide +5, Move Silently +8, Spot +3, Wilderness Lore +5
--------------------------------------------------------------------------------
Climate/Terrain: Any land,marsh
Organization: Solitary, Pair, or Pack (5-20)
Challenge Rating: 1/10
Treasure: None
Alignment: Always neutral evil
Advancement: 3-4 HD (Medium-size); 5-6 HD (Large)
A death dog is a dark skinned dog with 2 large feral heads and gleaming red eyes.
A death dog is a dark skinned dog with 2 large feral heads and gleaming red eyes. Their heads sway back and forth on their bodies looking for prey to attack. They typically attack in pairs using their baying to distract the enemy while they rush in enmasse to kill and rend the enemy to pieces. Their typical height is 4ft high at the shoulder and 6' long in length. Their stringy tail and hairless hide give them the appearance of blending into the swamp which they use to their own advantage to attack their prey.
A death dog will mate with another death dog and produce a litter of 2d6 pups. Once the pups are born the mother leaves them after 3 months to fend for their own and they become prey for many swamp creatures.
Combat
A death dog will attempt to charge the opponent and try to knock them prone using both their heads. If this fails they will attack fanatically using both their fanged maws
Animals have low-light vision.
Poison (Ex)Fortitude save vs DC 15 or die in 4d6 days
Trample (Ex)Knocks opponent prone on a natural roll of a 19 or 20
Camoflage (Ex)
Scent (Ex)
Society
Death Dogs hunt in packs and live in packs. They breed when the females are in heat and the Alpha male always has the pick of the breeding feamales.
NOTE: There is a save vs poison for the SA of everytime they bite a creature they must roll a Fortitude save. I don't know how to calculate the DC for the creature to do this properly. What would a typical DC of this nature be?
Also does the trample allow the above SA to happen?