Honestly, why do you even need to make death even harder? What do you want, have to drop to - triple your hp and then fail five saving throws before you die?
4th edition already pampers to the ones that don't like death anyway, asking for more is like biting the hand that feeds you.
Good stuff! Too much so, apparently, as I can't XP you for it ;-).What I generally want in a game I run (and what I want is not absolute, but if I'm running it, it carries a lot of weight), is that death be feared strongly, but happen rarely. [...]
What I've found with various players over the years is that what produces this result varies. I've run for people where the "Don't do anything stupid, and I'll fudge you out of it," works great. [...] I've also run for people for which that exact same setup is a complete disaster.
For some reason, as my game has evolved, I tend to attract that latter type.![]()
This is dead on (sorry). There is no rule in D&D dictating what level of encounters the PCs must face and the purposes of those encounters. Playstyle is not hard-coded into the rules of any edition, IMO.You keep framing this as a rules issue. I assure you it isn't. If you understand how to build encounters, you can adjust the slider bar of lethality without changing a single rule.
Honestly, why do you even need to make death even harder? What do you want, have to drop to - triple your hp and then fail five saving throws before you die? 4th edition already pampers to the ones that don't like death anyway, asking for more is like biting the hand that feeds you.
I honestly don't see why anyone needs to take this another step. Random deaths do not really exist in 4th edition D&D.
This is dead on (sorry). There is no rule in D&D dictating what level of encounters the PCs must face and the purposes of those encounters. Playstyle is not hard-coded into the rules of any edition, IMO.
I have played pretty much every edition of D&D there is (starting back in the 6th grade in the late 70s) and my DM and play style has evolved over the years.
Forever Slayer, there is no one true way to play D&D.
I have played/run RAW only games and enjoyed it. I have also played/run Borg-stylie D&D that has assimilated rules and tropes from a multitude of games.
Play what you want to play. Play with folks that play the way you want to play. Howerer, don't presume to lecture me (or anyone else here) on how I should be playing. There is no faster way to find yourself on my ignore list.
Now, I am going to go back to having some fun with my style of D&D and let you go have yours. See ya.
I have played pretty much every edition of D&D there is (starting back in the 6th grade in the late 70s) and my DM and play style has evolved over the years.
Forever Slayer, there is no one true way to play D&D.
I have played/run RAW only games and enjoyed it. I have also played/run Borg-stylie D&D that has assimilated rules and tropes from a multitude of games.
Play what you want to play. Play with folks that play the way you want to play. Howerer, don't presume to lecture me (or anyone else here) on how I should be playing. There is no faster way to find yourself on my ignore list.
Now, I am going to go back to having some fun with my style of D&D and let you go have yours. See ya.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.