Death in Freeport/Trilogy plot question [spoilers]

Voadam

Legend
First, players in my Freeport pbp game please refrain from reading this thread.

In the Freeport Trilogy the first adventure (Death in Freeport) the characters try to find a missing Freeport NPC named Lucius. He was possessed 5 years ago by a Cthulhu type monster that took him over and travelled the world experiencing and learning about our reality. The possession ended, he made his way back to Freeport and regained his old temple/library position. Recently he started having nightmares about a cyclopean alien other world again and worries the possession might start up again. This spurs his investigations into his possessed time activities which he had previously avoided in trying to regain a normal life. This in turn leads to his kidnapping. At the end of the module the PCs if succesful rescue him.

I don't see much follow up to his possession situation though in the later modules.

In the Second one (Terror in Freeport) he is reported to be nervous and collapsing at his desk from the ordeals he went through when kidnapped and on the last shreds of his sanity, but the increasing dreams and returning possession are not actually addressed as far as I can tell.

Since the PCs know about the possession and new nightmares I expect them to be interested in helping Lucius, but the Trilogy does not really address what it has set up is happening to him now. It is instead focused on other plot elements that emerge from that first PC investigation.

The possessing things are never named but I think IIRC it is the Cthulhu mythos' Great Race, which I have only a passing knowledge of.

Am I missing something that is spelled out?

Is this addressed in a different Freeport adventure (something out of Tales of Freeport?)

Suggestions?
 

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What esactly had possessed Lucius is never spelled out. Since I've placed Freeport in Eberron between Xen'drik and Zilargo, I decided that he had been possessed by the Quori.
 


In my campaign, he's going to be possessed by a slumbering Galchutt. (We're playing in the world of Ptolus.) They won't ever be able to cure him, but he'll be a key to opening up some of the big secrets in the setting (and pointing them toward Ptolus to address them).
 

Whatever happens, you want the PCs to be led to Paizo's Crucible of Chaos, a really neat lost land exploratory adventure with a
Shoggoth as a big bad.
 

It's not specifically addressed during the modules.

I killed him off (and had his corpse possessed and made into a self-healing pseudo-zombie by the yellow mist-thing that crawled into his corpse).

My Death in Freeport game is loosely detailed here. I'm a tinkerer, so I changed a lot, mechanically, but kept the storyline. In between Death, Terror and Madness, I'm inserting Paizo mini-adventures (I've used The Liberation of Prince Thorgrim, with the elf jailer replacing Dutch Tillenghast, and will be using Throne of the Gorilla King, tweaked to be tied to Mungo & his Amazing Monkeys and with Demogorgon as the force behind it all).
 

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