Death in Freeport

"All right. Just be subtle about it," Arcata urges. "Him realizing you're watching him would be a bad thing. I'll use a spell to let us talk to each other at a distance so you can warn us if there's trouble."

She looks around.

"Anything else, or are we ready?"
 

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I'm ready whenever everyone else is. I'll go into the tavern and sample the whiskey. Then I'll engage the owner in conversation about the merits of fine drink. Anton answers.
 



"The only thing we still need is the code word." Wilbur says.

"How about 'Tiamat', she's a fallen Uraqi sea goddess not likely to come up in casual conversation, but someone swearing by her would not be too out there." Hinjo suggests.

"Ah, yes, the code word. He's a young man from one of the human tributary island kingdoms of Hamunaptra off of the southern continent, his name is Justin Muir. Tiamat's an interesting choice but she's also the watchdog to Hell's entrance and mother of evil dragons in Lothian cosmology, perhaps something from Hamunaptra would be better. I was originally actually thinking "turnips" but lets go with "Thoth," he's the Hamunaptran scribe god. Good luck, let's plan on meeting back here tomorrow evening and I'll send Justin out if I can." Brother Egil says before you head out.
 

"Thoth," Arcata repeats, then nods. "All right, Brother. We will return tomorrow."

She hesitates, then adds, "Be careful too. We've tried to be reasonable subtle, but if there is a someone or something behind all this, they may have enough information by now to guess on who's behalf we're working. Just...be wary."

"I'll wait outside the tavern," she says quietly to the others as they leave with her. "When we get there, before we split up, let me cast a spell. It won't last long, but it will let us talk for at least a few minutes before we're on our own."

(planning on casting Message just before splitting up. It'll only last ten minutes, but it's better than nothing. :))
 

So the party heads across the city to the Rusty Tankard.

Arcata casts her spell discretely and then Anton and Wilbur head inside.

Dogrynn finds a good spot at an alley on the other side of the street that provides a view of the entrance then he and Arcata crouch down there out of sight once assured nobody is watching them.

Wilbur and Anton head in.

Wilbur strides up and orders a drink which is quickly accomodated.

The Tankard is a narrow smoky tavern where the booths seem to provide a good measure of privacy. There are various patrons in here but the atmosphere is quiet, conversations seem private, there are no large groups or roisterous goings on. A few blades are evident.

Scanning around quickly it does not appear that an orc is here at the moment.

Anton approaches the swarthy looking unkempt barman who wears a patch over one eye and begins engaging him in professional conversation about brandies, spirits, and the supply of such. He recognizes the Forbeck name and offers Anton a free meal at one of the booths, he seems interested in hearing Anton's spiel about brandies and says "Call me Ken Mr. Forbeck."
 


A few patrons enter, a few leave. Dogrynn and Arcata see a cloaked and hooded hulking figure enter, a wicked looking axe at his side and something tucked under his arm.

Arcata's spell is still going.
 

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