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Death of characters?
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<blockquote data-quote="Babylon Logos" data-source="post: 2997501" data-attributes="member: 37431"><p>True Ressurection</p><p>Conjuration (Healing)</p><p>Level: Cleric 9, Healing 9</p><p>Casting Time: 10 minutes</p><p>As Raise Dead, except the cleric can ressurect a creature who has been dead up to ten years per caster level. This spell can even bring back creatures whose bodies have been wholly destroyed, provided you can unambigiously identify the deceased in some fashion (reciting the deceased time and place of birth or death is the most common method).</p><p>Upon completiong of the spell the creature is full hit points, vigor and health, with no loss to level (or Consitution point), or prepared spells.</p><p>You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed.</p><p>Even a True Ressurection can't restore to life a creature who has died of old age.</p><p>Material Componants: A sprinkle of Holy Water and a diamond worth at least 5,000 gp.</p><p></p><p>When it comes to ISRP, never challenge that no one will do something. Someone will invaritably do it. Please know, that's from the 3E Player's Handbook. I don't have the 3.5 on hand at this very moment to put the most current version up.</p><p></p><p>Now, in DnD terms, that 10 minutes is a highly variable time. The stanard 'minute' in DnD is the time it takes to complete each player and NPCs actions ten times over, (Ten rounds, therefore the spell in question takes 100 rounds to cast.) Each round could break down to six seconds, or each round coudl take one minute. Either way, that's a long time to be casting a spell.</p><p></p><p>However in ISRP, you have to add in this factor, "Let's just add in a time lapse, no one will notice" (this is how people have children the day after they're pregnant). However, people notice, and it's annoying as all hell.</p><p></p><p>I personally, couldn't give a kicks to a donkey's backside less if you bring your character back to life. As long as you do it right. And here's some simple guidelines.</p><p></p><p>1.) Unless you know the cleric very, very well, expect to dish out the cost of that diamond.</p><p>2.) Ten real life minutes for the spell itself. Expect to take at least a day to find a cleric, andmaybe two more before the spell can be cast. Clerics are busy people, you should assume you need to make an appointment, just like seeing the doctor.</p><p>3.)You will have a death scar. Plain and simple. Just because you came back full and grand, doesn't mean there are no ill effects.</p><p>4.) Outsiders, this is important. The resurrection of any character classified as an outsider. This includes, Celestials, Fiends, half-celestials, half-fiends, Monks of level 20 and higher, and Chosen of a god. You can only be brought back by the will of a deity. In otherwords, you're dishing out payment for Wish and Miracle to be revived, expect to be dropping a few hundred thousand gold for this.</p><p></p><p></p><p>I think that covers my ranting.</p></blockquote><p></p>
[QUOTE="Babylon Logos, post: 2997501, member: 37431"] True Ressurection Conjuration (Healing) Level: Cleric 9, Healing 9 Casting Time: 10 minutes As Raise Dead, except the cleric can ressurect a creature who has been dead up to ten years per caster level. This spell can even bring back creatures whose bodies have been wholly destroyed, provided you can unambigiously identify the deceased in some fashion (reciting the deceased time and place of birth or death is the most common method). Upon completiong of the spell the creature is full hit points, vigor and health, with no loss to level (or Consitution point), or prepared spells. You can revive someone killed by a death effect or someone who has been turned into an undead creature and then destroyed. Even a True Ressurection can't restore to life a creature who has died of old age. Material Componants: A sprinkle of Holy Water and a diamond worth at least 5,000 gp. When it comes to ISRP, never challenge that no one will do something. Someone will invaritably do it. Please know, that's from the 3E Player's Handbook. I don't have the 3.5 on hand at this very moment to put the most current version up. Now, in DnD terms, that 10 minutes is a highly variable time. The stanard 'minute' in DnD is the time it takes to complete each player and NPCs actions ten times over, (Ten rounds, therefore the spell in question takes 100 rounds to cast.) Each round could break down to six seconds, or each round coudl take one minute. Either way, that's a long time to be casting a spell. However in ISRP, you have to add in this factor, "Let's just add in a time lapse, no one will notice" (this is how people have children the day after they're pregnant). However, people notice, and it's annoying as all hell. I personally, couldn't give a kicks to a donkey's backside less if you bring your character back to life. As long as you do it right. And here's some simple guidelines. 1.) Unless you know the cleric very, very well, expect to dish out the cost of that diamond. 2.) Ten real life minutes for the spell itself. Expect to take at least a day to find a cleric, andmaybe two more before the spell can be cast. Clerics are busy people, you should assume you need to make an appointment, just like seeing the doctor. 3.)You will have a death scar. Plain and simple. Just because you came back full and grand, doesn't mean there are no ill effects. 4.) Outsiders, this is important. The resurrection of any character classified as an outsider. This includes, Celestials, Fiends, half-celestials, half-fiends, Monks of level 20 and higher, and Chosen of a god. You can only be brought back by the will of a deity. In otherwords, you're dishing out payment for Wish and Miracle to be revived, expect to be dropping a few hundred thousand gold for this. I think that covers my ranting. [/QUOTE]
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