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Death of characters?
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<blockquote data-quote="Sienna_Rose" data-source="post: 2997767" data-attributes="member: 37563"><p>There have been some good points in here, and some raised hackles. Breathe. It's a game.</p><p>Yes, people die and come back - I agree that there should at least be a reason. Yes, it's free form, so, that means D&D rules do not have to be followed. </p><p>(for those who do like to follow them - True Res needs a 25, 000 gp gem in 3.5; Raise Dead needs a 5, 000 gp one)</p><p></p><p>What all this boils down to is:</p><p>We all have different playing styles, and, since this is free form, there are no actual *rules* (besides the CoC - since what we're discussing is more of storyline choice that doesn't actually impinge on those rules, I'm excluding mention beside this parenthetical one - and, if the return *does* violate CoC, that's a whole other discussion). Without rules of who can and can't come back, and how, of course we're going to have ideas that clash. Let's not get hackles up about them. Discussion is fine, let's keep in mind that we all have our own opinions.</p><p></p><p>In my own opinion, there should be a reason, and some method for characters to come back. I have a character would flat out refuse to return - remember, resurection spells do not always work. If you have a char who *did* die, they can stay dead even if someone has cast a rez. </p><p>And, as Bhryn pointed out, there should be reprecutions. What of the Elf who had a glimpse of the afterlife? The wife finally reunited with her husband who preceded her in death? etc. . .</p><p></p><p>Again, this is all opinion. Noone can tell anyone else how to play, nor what to do on their storylines (unless it violates CoC - which is a different discussion). I do think that having a good reason behind the return, taking some time to work the return into a story can add a good deal to the role play. That's just me.</p></blockquote><p></p>
[QUOTE="Sienna_Rose, post: 2997767, member: 37563"] There have been some good points in here, and some raised hackles. Breathe. It's a game. Yes, people die and come back - I agree that there should at least be a reason. Yes, it's free form, so, that means D&D rules do not have to be followed. (for those who do like to follow them - True Res needs a 25, 000 gp gem in 3.5; Raise Dead needs a 5, 000 gp one) What all this boils down to is: We all have different playing styles, and, since this is free form, there are no actual *rules* (besides the CoC - since what we're discussing is more of storyline choice that doesn't actually impinge on those rules, I'm excluding mention beside this parenthetical one - and, if the return *does* violate CoC, that's a whole other discussion). Without rules of who can and can't come back, and how, of course we're going to have ideas that clash. Let's not get hackles up about them. Discussion is fine, let's keep in mind that we all have our own opinions. In my own opinion, there should be a reason, and some method for characters to come back. I have a character would flat out refuse to return - remember, resurection spells do not always work. If you have a char who *did* die, they can stay dead even if someone has cast a rez. And, as Bhryn pointed out, there should be reprecutions. What of the Elf who had a glimpse of the afterlife? The wife finally reunited with her husband who preceded her in death? etc. . . Again, this is all opinion. Noone can tell anyone else how to play, nor what to do on their storylines (unless it violates CoC - which is a different discussion). I do think that having a good reason behind the return, taking some time to work the return into a story can add a good deal to the role play. That's just me. [/QUOTE]
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