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Death of characters?
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<blockquote data-quote="Magi_Trelian" data-source="post: 2997967" data-attributes="member: 36591"><p>As others have said, no one needs to follow D&D rules so quoting spell descriptions at people is not really that important.</p><p></p><p>To simplify even further: the debate is over how realistic to play death.</p><p></p><p>Some people care about the excitement and the variety and keeping the story going, so death is just another page that's easily turned. Why should I stop playing a fun char just because some idiot picked a fight and I couldn't get out of it?</p><p></p><p>Some people care about the grit and the realism and the depth of emotion, so death ends the book unless someone goes to the great trouble of writing a sequel. Why fight, why defend, why mourn, why bother if everyone comes back so easily?</p><p></p><p>D&D and other gaming systems have rules about resurrection and death to add realism, to make it important when your char dies, so that people will fight as if it mattered. Even video games don't give you infinite lives (unless you use the cheat codes <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" />). </p><p></p><p>The general recommedation is when a fight starts, PM each other and agree how far you intend to take it. If you don't want your char to die, then don't die? Or make the resurrection difficult and important? But no one has the right to say that if your char dies, it can't come back, regardless of outsiders, soul gems, whatever. So far this thread is stating points of view, but please do try to keep from openly denigating others.</p><p></p><p>Once it clears the CoC, everyone is playing by their own gaming rules. You do have the right not to play with people whose rules are too different from yours, and/or to try to convert them to your point of view, but not to say they're wrong to play that way.</p></blockquote><p></p>
[QUOTE="Magi_Trelian, post: 2997967, member: 36591"] As others have said, no one needs to follow D&D rules so quoting spell descriptions at people is not really that important. To simplify even further: the debate is over how realistic to play death. Some people care about the excitement and the variety and keeping the story going, so death is just another page that's easily turned. Why should I stop playing a fun char just because some idiot picked a fight and I couldn't get out of it? Some people care about the grit and the realism and the depth of emotion, so death ends the book unless someone goes to the great trouble of writing a sequel. Why fight, why defend, why mourn, why bother if everyone comes back so easily? D&D and other gaming systems have rules about resurrection and death to add realism, to make it important when your char dies, so that people will fight as if it mattered. Even video games don't give you infinite lives (unless you use the cheat codes :-)). The general recommedation is when a fight starts, PM each other and agree how far you intend to take it. If you don't want your char to die, then don't die? Or make the resurrection difficult and important? But no one has the right to say that if your char dies, it can't come back, regardless of outsiders, soul gems, whatever. So far this thread is stating points of view, but please do try to keep from openly denigating others. Once it clears the CoC, everyone is playing by their own gaming rules. You do have the right not to play with people whose rules are too different from yours, and/or to try to convert them to your point of view, but not to say they're wrong to play that way. [/QUOTE]
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