Death of Simulation?

Charwoman Gene

Adventurer
Is it just me or are the 4e designed totally ripping out all the semi-simulationist stuff, like monster leveling, many elements of encounter design, and increasing the gamist stuff, like "per encounter"

I think that is awesome.
 

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GURPS... Best "simulationist's" game on the market. I dig it hard.
I lean toward D&D for my "beer and pretzels" gaming, and toward GURPS for the more "hardcore serious" stuff.
 

I'll be happy if they keep overland travelling the way it is.
If they do something like we have in SWSE, "Make a Survival check, if you succeed you reach your desired destination in 1d6 days", my simulacionist side will be annoyed.
 

I don't see any evidence that a lot of this stuff is going away. At worst, a lot of it just won't be enabled by default. What other people do at their tables doesn't bother me a bit, since I always have the option to play how I like.
 


Yeah, they are, and I think it's very worrying. At least when it comes to character class design, where it seems this is coming into play as well, with all the talk about new "power sources" and so on.

It's really starting to look like they're going with lots of per-encounter "special attacks" that then need to recharge to be useable again, and that sort of thing (for non-caster characters, in particular) always makes me feel less involved in the character and less immersed in the game. It just feels extremely mechanical...
 

Charwoman Gene said:
Is it just me or are the 4e designed totally ripping out all the semi-simulationist stuff, like monster leveling, many elements of encounter design, and increasing the gamist stuff, like "per encounter"
How is that the death of simulation?
 


mmu1 said:
It's really starting to look like they're going with lots of per-encounter "special attacks" that then need to recharge to be useable again, and that sort of thing (for non-caster characters, in particular) always makes me feel less involved in the character and less immersed in the game. It just feels extremely mechanical...
I can understand how you might feel less involved, but how is it any more mechanical? Neither system emulates anything from the real world -- it's ALL made-up mechanics.
 

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