You could help me out on which terms are coming across as buzzwords, because I've put forward pretty concrete examples on how AD&D has taken a series of steps in the direction of greater accessibility and design game territory over the last year.
You have written nothing whatsoever about events in the AD&D field over the last year.
Neither have you put forward pretty concrete examples of anything.
There, you have used words to make claims that are actually intelligible enough to be recognized as false.
Here...
Encounters = addressing the 'choking points' of forming groups and 'making' GMs
Essentials = a more accessible, easier to learn, lower price point styling
Fortune Cards = one mechanism for enabling more player choice
Slaying Stone = a more 'free range' (rather than the full sandbox) model for scenarios
DDI utilities = freeing up prep time to allow GMs to focus on imaginative design
... you have "defined" what I gather to be references to 4e products -- Fortune Cards being a lot less cryptic than "today's cards", which suggested a day at the races -- with what look like reminders that Glasgow is the centre of Scotland's advertising industry.
It's a slight step forward in isolated instances of sense. Not only are these very close to being actual English sentences, but taken individually they form roughly comprehensible statements.
It's in the department of having a train of thought in the first place that the whole immediately goes off the rails. What on Earth is your
point?
Here...
These steps aren't about 'requiring' players to make their own scenarios, 'forcing' players towards a particular style of play or 'throwing any babies out with the bathwater'. They're about responding to the challenges presented by competing pastimes, making it easier to access the 'juicy' parts of scenario design and gameplay, helping GMs to concentrate on gameplay over refereeing, and encouraging both veterans and newbies to play more often.
... you write, in essence that "these steps" -- by which I presume you mean the products listed above -- are not meant to be nasty and unmarketable but are meant to be tasty and big sellers. That assessment of course will disappoint all the people in Renton working so hard to produce horrible stinky stuff.
Just how, again, is this supposed to spell the doom of RPGs unless everyone heeds your call to ... do what???
You seem only to contradict yourself post by post, to the extent that a post seems to convey an actual position on anything. There is very simply no sustained argument at all, much less one with apparent relevance to the thread title you posted.