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Death PTSD
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<blockquote data-quote="Imaculata" data-source="post: 7063193" data-attributes="member: 6801286"><p>How about just asking the player to play out how his character feels about coming back from the dead?</p><p></p><p>One of the things I've done in my campaign to make death more meaningful, is that a resurrection earns you a notation in the book of the god of Death. He takes note of anyone that disrupts the balance of life and death. Plus the deceased must also want to return. They cannot be resurrected against their will.</p><p></p><p>In my campaign there are also consequences to dying at sea. Due to the fact that an evil entity has taken over the realm where dead sailors go, they become lost in the Eternal Depths, and their soul may become food for this evil entity. There is no coming back from that.</p><p></p><p>My players have visited this realm once, and simply by the way I described what it was like, they were able to role play their characters in a realistic way. They were traumatized, but I did not have to tell them that they were traumatized.</p></blockquote><p></p>
[QUOTE="Imaculata, post: 7063193, member: 6801286"] How about just asking the player to play out how his character feels about coming back from the dead? One of the things I've done in my campaign to make death more meaningful, is that a resurrection earns you a notation in the book of the god of Death. He takes note of anyone that disrupts the balance of life and death. Plus the deceased must also want to return. They cannot be resurrected against their will. In my campaign there are also consequences to dying at sea. Due to the fact that an evil entity has taken over the realm where dead sailors go, they become lost in the Eternal Depths, and their soul may become food for this evil entity. There is no coming back from that. My players have visited this realm once, and simply by the way I described what it was like, they were able to role play their characters in a realistic way. They were traumatized, but I did not have to tell them that they were traumatized. [/QUOTE]
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