Well, it's happened: the first death in my 4e campaign through the use of "Remove Affliction".
Here's the sequence of events:
* Paladin becomes infected by Moon Fever (werewolf bite)
* Replacement PC is a Cleric 9
* Cleric casts Remove Affliction on Paladin, dealing half HP damage.
* Player now has two PCs... on to next encounter
* Paladin becomes blooded in combat
* Paladin becomes petrified by Medusa
* Medusa slain
* Cleric casts Remove Affliction on Paladin, and completely flubs the roll, dealing full HP damage.
* The Paladin is now flesh again... but her wounds haven't been healed yet (can't heal petrified characters), so she's now bloodied + full HP damage, which means she's now in the negatives by more than her bloodied score. Paladin dies as a result of the Remove Affliction.
* Cleric doesn't have enough components (yet) for Raise Dead.
Cheers!
Here's the sequence of events:
* Paladin becomes infected by Moon Fever (werewolf bite)
* Replacement PC is a Cleric 9
* Cleric casts Remove Affliction on Paladin, dealing half HP damage.
* Player now has two PCs... on to next encounter
* Paladin becomes blooded in combat
* Paladin becomes petrified by Medusa
* Medusa slain
* Cleric casts Remove Affliction on Paladin, and completely flubs the roll, dealing full HP damage.
* The Paladin is now flesh again... but her wounds haven't been healed yet (can't heal petrified characters), so she's now bloodied + full HP damage, which means she's now in the negatives by more than her bloodied score. Paladin dies as a result of the Remove Affliction.
* Cleric doesn't have enough components (yet) for Raise Dead.

Cheers!