Death through Remove Affliction

MerricB

Eternal Optimist
Supporter
Well, it's happened: the first death in my 4e campaign through the use of "Remove Affliction".

Here's the sequence of events:
* Paladin becomes infected by Moon Fever (werewolf bite)
* Replacement PC is a Cleric 9
* Cleric casts Remove Affliction on Paladin, dealing half HP damage.
* Player now has two PCs... on to next encounter
* Paladin becomes blooded in combat
* Paladin becomes petrified by Medusa
* Medusa slain
* Cleric casts Remove Affliction on Paladin, and completely flubs the roll, dealing full HP damage.
* The Paladin is now flesh again... but her wounds haven't been healed yet (can't heal petrified characters), so she's now bloodied + full HP damage, which means she's now in the negatives by more than her bloodied score. Paladin dies as a result of the Remove Affliction.
* Cleric doesn't have enough components (yet) for Raise Dead. :)

Cheers!
 

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Well, it's happened: the first death in my 4e campaign through the use of "Remove Affliction".

Here's the sequence of events:
* Paladin becomes infected by Moon Fever (werewolf bite)
* Replacement PC is a Cleric 9
* Cleric casts Remove Affliction on Paladin, dealing half HP damage.
* Player now has two PCs... on to next encounter
* Paladin becomes blooded in combat
* Paladin becomes petrified by Medusa
* Medusa slain
* Cleric casts Remove Affliction on Paladin, and completely flubs the roll, dealing full HP damage.
* The Paladin is now flesh again... but her wounds haven't been healed yet (can't heal petrified characters), so she's now bloodied + full HP damage, which means she's now in the negatives by more than her bloodied score. Paladin dies as a result of the Remove Affliction.
* Cleric doesn't have enough components (yet) for Raise Dead. :)

Cheers!

Congratulations! ;)
 


Hopefully the rest of the group abandons the cleric on the spot.

I know it is a bad roll, but look at their point of view.

I wouldn't let the cleric touch me again IC.
 


Awesome.

We recently had the party stuck in a mummy pyramid-temple, with all characters afflictied by a hard-core version of mummy rot. With help, the cleric still had to roll 5 or higher to cure the disease. The cleric and 1 other were both at <10 hit points and 0 surges and the others didn't have much more. The tension at that point could have been cut with a knife. When the last roll (the cleric curing himself) landed on a 5, there was a collective "phew" like I rarely have heard at a RPG-night.
 

Didn't anyone aid the cleric on the ritual?

Yes, someone aided the cleric. It was a woeful roll (something like a natural 3). When you have a -10 modifier to the check (medusa level), it is actually very, very difficult.

Cheers!
 

Cinematic and horrifying. Good stuff. :)

I had a character lose over half his healing surges from getting multiple diseases removed. At the start of an adventuring day. It's a tough world out there!
 

Our DM loves to use 4e diseases. My character has suffered from three diseases so far and I'm only 10th level (stupid filth fever, blinding sickness, and zombie plague); also, almost everyone else was afflicted with mummy rot last session. Extended rests and heal checks are definitely nerve wracking when you have to deal with the dreaded disease track.
 

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