Zardnaar
Legend
If I may or may not have been playing Fallout 4 a d have been thinking for a while in how to replicate a 5E game incorporating it.
Anyway I have thought of ignoring the HP whack a mole grind via two house rules.
1. If you're reduced to 0hp you gain an exhaustion level.
2. If you fail a save vs poison gain an exhaustion level.
Stirges, giant wasps and scorpions can be refluffed as blood bugs, stingwings, and rad scorpions perhaps adding a wasteland template to them along with hyenas.
The R18 part is anything in the game can happen in the campaign. It's basically a higher level of violence post apocalyptic.
And I'll be using energy drain a lot as well.
Thoughts?
Anyway I have thought of ignoring the HP whack a mole grind via two house rules.
1. If you're reduced to 0hp you gain an exhaustion level.
2. If you fail a save vs poison gain an exhaustion level.
Stirges, giant wasps and scorpions can be refluffed as blood bugs, stingwings, and rad scorpions perhaps adding a wasteland template to them along with hyenas.
The R18 part is anything in the game can happen in the campaign. It's basically a higher level of violence post apocalyptic.
And I'll be using energy drain a lot as well.
Thoughts?